Quote: "Oh right, its just I was thinking, say if made my enemy A.I in lua and I wanted to turn the enemy to face the player, in newton I would have to add omega force to turn the entity, so in my lua script would I have to create a list of actions to perform and parse this list when execution returned to dbpro. I just wanted to know if anybody had played with this before I'm not being lazy "
Sounds good, it's always best to separate your logic from your actual implementation code. Reason being, if you suddenly wanted to change how something acted instead of having to go through every single consequence in your script and edit the code, you can just find the relevant action in your DBPro code and change it there