Ah, okay. This is a
lot easier than you'd think. All you have to do is edit the "follow.fpi" script (provided you're using that one), and change the "animate=2" command to "animate=5", which is the running animation. I've included the slightly altered script here:
;Artificial Intelligence Script
;Header
desc = Running With Waypoints
;Triggers
:waypointstate=0:animate=5,waypointstart
:waypointstate=3:animate=5,waypointnext
:waypointstate=4:animate=5,waypointrandom
:waypointstate=5:animate=5,waypointreverse
;End of Script
Hm, weird, that didn't seem to work. Oh well, I'll keep working on it.
Evil has a new name.