Hello mate,
First impressions are that you've put quite a bit of thought into the world and the story. I read most of the history of your story on your website and it seems like you've thought the background of it through well. At the moment it looks like you have probably a decent sci-fi story, backed up with a bit of history, and potential for a fairly large scale game.
The bad impressions are it doesnt seem like you've put enough thought into the game yet. For example, walking around on planet surfaces and space combat ... you're talking about a first person shooter which potentially scales a whole planet, plus a space combat game which deals with multiple solar systems/galaxies. That's two very complex games in one. Already a huge undertaking.
So to get a programmer and other people interested in a project of this magnitude, you really need to wow people with a very thorough and impressive design document. The design doc needs to be in the region of 50 pages, totally detailing everything about the game so that a team can look at it and visualise your vision in its entirity. You also need to hit us up with as much concept art as possible, so we can couple your design doc (gameplay description) with visual pointers to what you're expecting to see.
But anyways mate, don't want to lecture you on game dev or anything!
I just want to point out that, we get a lot of posts like this (most with MUCH less promise because they dont even have a website or background story) but to get peoples attention and to stand any chance of a competent coder being interested (plenty of lame ones might hit you up), you need to provide people with a lot more and a solid design.
Btw, I think DBPro will be capable of doing something along those lines, but many projects have gone before this trying to do 1/4 of what you're intending and failed.