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Geek Culture / The Untold Tomorrow

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XFS Illusion
18
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Joined: 20th Apr 2006
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Posted: 28th Apr 2006 18:32 Edited at: 5th Dec 2011 04:45
Please remove post
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 28th Apr 2006 23:47
Hello mate,

First impressions are that you've put quite a bit of thought into the world and the story. I read most of the history of your story on your website and it seems like you've thought the background of it through well. At the moment it looks like you have probably a decent sci-fi story, backed up with a bit of history, and potential for a fairly large scale game.

The bad impressions are it doesnt seem like you've put enough thought into the game yet. For example, walking around on planet surfaces and space combat ... you're talking about a first person shooter which potentially scales a whole planet, plus a space combat game which deals with multiple solar systems/galaxies. That's two very complex games in one. Already a huge undertaking.

So to get a programmer and other people interested in a project of this magnitude, you really need to wow people with a very thorough and impressive design document. The design doc needs to be in the region of 50 pages, totally detailing everything about the game so that a team can look at it and visualise your vision in its entirity. You also need to hit us up with as much concept art as possible, so we can couple your design doc (gameplay description) with visual pointers to what you're expecting to see.

But anyways mate, don't want to lecture you on game dev or anything! I just want to point out that, we get a lot of posts like this (most with MUCH less promise because they dont even have a website or background story) but to get peoples attention and to stand any chance of a competent coder being interested (plenty of lame ones might hit you up), you need to provide people with a lot more and a solid design.

Btw, I think DBPro will be capable of doing something along those lines, but many projects have gone before this trying to do 1/4 of what you're intending and failed.

Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 29th Apr 2006 00:27
Well said Fallout I agree with all those points.


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Medieval Coder
18
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Joined: 31st Dec 2005
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Posted: 29th Apr 2006 00:36
Impressive Site!
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 29th Apr 2006 01:15
This project seems quite well presented. The site is very good. I think you will probably get this thing off the ground. I don't know exactly what the game is, but would make an interesting space forum where you can attack each others ships etc.

XFS Illusion
18
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Joined: 20th Apr 2006
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Posted: 29th Apr 2006 17:20
Thanks for the honest feedback, i need have a response to one paragragh. Thanks for the comments on our story and website, HTML, PHP and Graphics have always been our strongest area of design. Now we are taking it to the next level.

The bad impressions are it doesnt seem like you've put enough thought into the game yet. For example, walking around on planet surfaces and space combat ... you're talking about a first person shooter which potentially scales a whole planet, plus a space combat game which deals with multiple solar systems/galaxies. That's two very complex games in one. Already a huge undertaking.[quote]

We discussed this in our forum where we discussed several pages on this topic. Though we will scale the whole planet in a sphere, as the ship approaches the planet it will self-guide it to a particular sector of the world that has the actual playing map. So though you are landing on the planet, there will only be one map such as a base or something simular. This will keep us from having to map the entire planet. As for universes, i'm good friends with one of the creators of Star Trek Trader(Kenjar) which was done in DBP. Each system will be more like a level, instead of it being one large map it will actually be several short ones in the illusion of a single map. If a person goes into slipstream, he's actually loading a new map...same goes for when he lands on a planet.

Much of this has been thought out, and our forums presents a very good mental image of the game, though some things are subject to change. This is a community project so getting feedback from everyone really helps. If it succeeds that will be great, but if it fails then at least we can say we learned some stuff and had fun trying. Check back on the site from time to time as it's always being updated as some areas are incomplete. Again, thanks for your feedback.

Illusion
X-Fleet.net
XFS Illusion
18
Years of Service
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Joined: 20th Apr 2006
Location:
Posted: 29th Apr 2006 17:34
Thought i'd post a pic of one of our models, this is the XR-75, a ship that was built during the invasion and launched aftwards armed with a few nukes. This is the pride of the fleet in the first phase of the story

Illusion
X-Fleet.net

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