1- How do you spawn decals via trigger zones?
attach to decal.fpi
:activated=0:setalphafade=0
:activated=1:setalphafade=100
2- Is there anyway you can turn segments or entities invisible? You know, they´re there but you can´t see them.
attach to script.
::setalphafade=0
3- Is there any way to change entities scripts so they attack you like the enemys? (basically I need guns shooting at you for themselves)
Explain
4- Is the anyway to make a global countdown? I mean, you have 20 minutes to reach the winzone or you´ll die and you will have to start again.
Yes, but there is issues with timer...
attach to skull
::followplr
:state=0:timerstart,state=1
:timergreater=1200000:plrmoveto=Win Zone
Yes it is a script... save to notepad... move in files\scriptbank
5- I have a big problem with the doors and the walls. I made a whole room piece by piece using the “wall large” segment (6 copies indeed, each one with a different texture) but for some reason the floor segments behind the “special” walls disappeared, as you can see here
Don't use the wall large segment... it is a bad segment.
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