Quote: "from what i see when u have a cube inside the camera you cant see the cube"
Actually it's the other way around - when the camera is inside a cube, you can't see it unless you use Set Object and change the default Cull setting.
So yes - that would be one way to do 'camera collision'. Just position the cube at the camera's X,Y,Z position before each Sync in the main loop.
Any code you find for making an object jump, you should be able to apply to the camera just by replacing 'Object X' with 'Camera'.
http://forum.thegamecreators.com/?m=forum_view&t=77662&b=7
http://forum.thegamecreators.com/?m=forum_view&t=77186&b=10
TDK_Man