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FPSC Classic Models and Media / noob related question sorry.

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Gangsta Gamesta
18
Years of Service
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Joined: 23rd Mar 2006
Location:
Posted: 29th Apr 2006 06:17
Sup
I was wondering what do I need to edit to turn off the unrealistic floating/spining gun decal.I almost certian its possiable.
thanks


-G 2x
code master
20
Years of Service
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Joined: 4th Dec 2003
Location: Illinois
Posted: 29th Apr 2006 06:59
simple. Set the weapon main ai script to weapon.fpi, instead of weaponglow.fpi



"I don't bite her, i just slobber on her" "I remember things as well as a retarded goldfish, who just swam through the chicago river"

Gangsta Gamesta
18
Years of Service
User Offline
Joined: 23rd Mar 2006
Location:
Posted: 29th Apr 2006 07:05
ah code master you rock
thnx

i tested something before i saw your post
haha i erased the weaponglow.fpi under main on the weapons properties
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 29th Apr 2006 14:15
You can do the same with ammo.Change the script from ammoglow to ammo.

FLA
We are all noobs at something!
Gangsta Gamesta
18
Years of Service
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Joined: 23rd Mar 2006
Location:
Posted: 29th Apr 2006 21:54
k thnx
Gangsta Gamesta
18
Years of Service
User Offline
Joined: 23rd Mar 2006
Location:
Posted: 29th Apr 2006 22:51
Ok another question.
can i make a dynamic entity move using way points, and how if so?
thnx

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