EDIT: I figured I'd expand on why, that way its of more use to anyone
What is your best game(s) in terms of gameplay? Diablo II (PC) because it has a simple interface, anything you could possibly need is within mouseclick reach, or if you prefer, a hotkey is assigned to everything you could want (up to 16 hotkeys for spells/abilities alone!) and those hotkeys can be switched to whatever means comfortable. Basic, but intuitive.
What is your best game(s) in terms of graphics? Elder Scrolls 4: Oblivion (PC), because of detail in face, body, landscape, and item. Everything has detail, and nothing seemed skimped on at all. Just wish it had a more diverse environment.
What is your best game(s) in terms of setting & storyline? FFVII (PSX), as all of the Final Fantasy series, does more than just attach you to the playable character. You feel an emotional attachment to every single character (except, maybe Cait Sith, and even still, that characters charm gives you a certain bond with him). You cry when they die, laugh when they do something funny, and excite when they enter an intense moment. The environment was wide, from underwater stations, to arctic mountains, to giant metropolisis (or is it metropolisii?) to desert areas, and wide grassy valleys. Every NPC was unique, and every enemy had you hating them. The storyline just drew you in to a full immersement world, and the setting fueled those emotions along the way.
What is your best game(s) in terms of music? FFX, as in all Final Fantasy series, has more than just a background track playing. It's music delivers a lot of the emotion in the game. When there is a distressful part on the game, it helps you relate that it is actually distressful. There is no two ways about it. One of the most beautiful things about Final Fantasy music is silence. The music will die down, and there will be silence every now and then, and the absense of that emotion filled music will leave the heart distressed, as if getting the feeling that something bad is about to happen. When it does, you feel it much more profound because of the silence, and then, of course, the new track brings your focus out of a shock and into an action ready mode.
What is your best game(s) in terms of replayability? Diablo II (PC), because 1. you have to replay it (what fun is it in normal difficulty?), 2. an expansive online world which allows you to play the single player game with people over the world, 3. a wide variety of weapons and weapons to upgrade through the use of gems, runes, runewords, special battles (pandemonium Diablo, anyone?), and 4. an ever-changing environment where different monsters appear in different places, adding to the realism of the game, which draws you in for a completely different experience. On a side note, I'd also like to mention Elder Scrolls 4: Oblivion on this, because, though the story might be sagging, the way that you can create 1 character and play the game 1 way, then create a different character and play almost an entire different game is wonderful. The countless mods for the game also help fuel its replayability.
Have you ever killed your character intentionally in a game/level just so you could play that game/level one more time? Yes
What game/level was this and why? Oblivion during the Assassin quest where you need to sneak past the guards in the sewers but I didn't know how so I killed myself off by sneakshooting the guards cuz I thought it would be cool. Hell of a lot more fun that reloading.
"One World, One Web, One Program" -Microsoft ad.
"Ein Volk, Ein Reich, Ein Führer"(One People, One Kingdom, One Leader)-Adolf Hitler.