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FPSC Classic Work In Progress / Sci-Fi Doom Tribute(Beta)

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Silvester
15
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 30th Apr 2006 10:15
OK i am building this game for a friend but because im too late he doesnt want to talk to me anymore,but well.

I decided to put it on here.
The game is made with Stock Media and the Doom Expansion pack of Conner.(Only the enemy's)

There will follow 4 screeny's.

Sign up for Beta below and your registration name.
(First 5 that will sign up get it)

Level 1(1)

Master of the minds.

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Silvester
15
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 30th Apr 2006 10:16
Level1(2)

Master of the minds.

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Silvester
15
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Location: Netherlands
Posted: 30th Apr 2006 10:16
Level2(1)

Master of the minds.

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Silvester
15
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 30th Apr 2006 10:16
level2(2)

Master of the minds.

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Silvester
15
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Location: Netherlands
Posted: 30th Apr 2006 12:39
===UPDATE===

development on level 3 started.

Screenshot:

Level3(1)

Master of the minds.

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Tom0001
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Joined: 30th Dec 2005
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Posted: 30th Apr 2006 18:05
Ah, what the hell-i'll be a beta tester.
Registration Name? Guess you mean my full name? E-mail me at tkingston@hotmail.co.uk and we'll talk then.

Tom

The Silent Ayehika
15
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Joined: 15th Apr 2006
Location: My Home
Posted: 30th Apr 2006 18:22
Ill be a tester to
Masterofall133@hotmail.com
thats my email and msn
Silvester
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Location: Netherlands
Posted: 30th Apr 2006 18:28
OK thats one.

By The Way,

i once was Silver The Lord Of Nothing.Changed name.

Master of the minds.
Airslide
16
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Joined: 18th Oct 2004
Location: California
Posted: 30th Apr 2006 19:38
Looks good. Is the imp animated? If not, I'll give you the one I put together (I should have got the pack up along time ago) it even has a fireball.

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Silvester
15
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Location: Netherlands
Posted: 30th Apr 2006 20:05 Edited at: 30th Apr 2006 20:08
its yours conner.

i used your Doom recourse pack.

===EDIT===

conner,could you continue making that resource pack?i think we all apriciate it.

Master of the minds.
Silvester
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Location: Netherlands
Posted: 30th Apr 2006 20:56
===UPDATE===

i just got the first Beta Results here by Tom0001 here it is what im going to do and whats good:

Doom Tribute BETA test Results
Level 1

Cons
-Default Game Menu
-Default Loading Screen
-Room to right of where Player starts is empty
-Door to room to right of where Player starts opens automatically, and part of the door goes through the wall and is visible on the other side of it
-Door to room to left of where Player starts has the same problem
-Door to room to left of where Player starts automatically opens to reveal the room is blocked off by a wall
-Lift in middle of large section where Player starts moves up, giving the Player little chance to fully explore the area
-Large section where Player starts lags quite a lot and only has a framerate of 3-5
-Ambush at top of lift is a bit hard and the enemies are placed in unrealistic position
-Doors into lift opened automatically and had the same problem with seeing part of them through the wall
-Door at top of lift had the same problem with seeing a part of it through the wall sides
-No source of light anywhere in the level (Lightbulbs, lamps etc.)
-Having loads of dynamic objects at top of lift section slowed game down a fair amount
-Laboratory area at top of lift did not seem very realistic, objects not placed as well as they could have been
-Environment did not seem realistic (did not appear as a space station)
-Having the large section with nothing in it but all the large grenade throwing enemies was a nice idea, but the room must have been used for something-try putting in a load of debris but not so many enemies that it becomes unrealistic and slows the game down. All the grenades being thrown in my face made it a challenge to survive, and not a fun challenge either.
-Again, the room with only green containers in with some having orange light was a good idea, but it should have more things in the room, control panels, terminals etc.
-No checkpoints in level, making a death rather annoying

Pros
-Large section where Player starts is well built
-Ambush at top of lift was a good idea, but not executed as well as it could have been
-Blood on wall at top of lift looked good, but should be placed together in the corner where the enemies are, and some blood splats should be placed on the floor for realism
-The ramp section in the room at top of lift was good
-The sci-fi pistols when Player gets out of second lift fits in well, but change the AIMain from weaponglow.fpi to weapon.fpi to get rid of that horrible and unrealistic-looking glow.
-Section where Player has to fall down isn’t a good idea, but it is a nice idea putting in the fittings which Player can walk across. I think you could put a door on the other side of the section where Player must fall, which leads to stairs going down there. Basically meaning that the Player can either fall down and get hurt, or carefully make their way across the rafter and get down safely
-Ramps going down to the door was good, but still the room was quite empty
-4 way room was well made, and the enemies were well placed too, but the side-passageways should also have two grenade-throwers in my opinion

Level 2
Cons
-No health in entire game
-No doors or visible way into rooms with Circular windows-does not look realistic (how did the robots and corpses get in there)
-Room with two grenade throwing enemies had the ramps leading up just to end in a ventilation shaft. This wouldn’t be very realistic. Maybe the ramp continues to a door, with the ventilation shaft along the way? This would make it more realistic
-WAY too hard, needs health and checkpoints
-Too many enemies
-Grenade throwing monsters too tough
Pros
-Lighting looked good


Master of the minds.
Tom0001
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Posted: 30th Apr 2006 21:36
Nice, how about a list of what you have done, what you are doing, what you are attempting etc.? Example would be:
Doing
Done
Going to attempt to do
That sort of thing?

Tom

Silvester
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Location: Netherlands
Posted: 30th Apr 2006 21:40
I will,for now i adjusted what you told me too.also heres a short one.

level 3 perfection
trying to get connor 94 working on more Doom stuff(or myself)
Planning level amount

Level 1
level 2
Tom getting to test and tell co's and pro's

we shall see.

Master of the minds.
Silvester
15
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Location: Netherlands
Posted: 30th Apr 2006 22:31
===UPDATE===

latest beta uploading.Still closed beta.Next one might be open.

Now i hope there will come more screeny's soon.

Master of the minds.
Airslide
16
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Joined: 18th Oct 2004
Location: California
Posted: 1st May 2006 05:31
Quote: " trying to get connor 94 working on more Doom stuff(or myself)"


LOl.. oh, and it's ConnEr (without the capitol of course), but I don't care.

Anyway, I didn't even realize my doomresource kit worked, cause the link was having problems lol.

Anyway, I think I'll be converting alot of the static items from the Jdoom set soon. That should be fun

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Silvester
15
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Location: Netherlands
Posted: 1st May 2006 09:21
well,in the kit itself is only 1 problem,

the wall textures are wronng assigned.as the .fpi tells they are in a different folder then that they are or arent.

Master of the minds.
80% of the FPSC forums think tom0001 flames too much,i am one of the 20% who thinks he doesnt.
Silvester
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Location: Netherlands
Posted: 1st May 2006 11:25
==UPDATE==

Open beta soon to be released,It contains everything that beta 3 contains but now without REG key's and with control config.

Master of the minds
Airslide
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Posted: 2nd May 2006 02:43
Walls? My pack didn't have walls, did it? Lol I can't remember

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Silvester
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Posted: 3rd May 2006 16:25
ÓPEN BETA RELEASED:

DOWNLOAD LINK:

http://files.filefront.com/Sci_Fi_Doom_Beta3exe/;5023669;;/fileinfo.html

Ask for your Reg key here.(as name your forum name will be used)

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Hubi
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Location: New York
Posted: 3rd May 2006 18:05
sweetness! may I have an reg key?

Josh Hubi,

Silvester
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Posted: 3rd May 2006 22:54
Hubi,there ya go:

Registration Name: hubi
Registration Key: 322236-809004456-2814251

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Tom0001
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Posted: 4th May 2006 02:25
lol I can't believe you actually posted it here publically.

Tom

Lucifer
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Posted: 4th May 2006 03:31
Master mind

ópen beta? é, thats ð cúl, ái, ekki meiða mig...

juice is made from oranges....

http://whatishl.ytmnd.com/ so friggin funny!
Silvester
15
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Location: Netherlands
Posted: 4th May 2006 13:19
well,i dont understand pallmani...

sorry i posted it public,but i had to go by then.

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brummel
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Posted: 30th May 2006 14:20
@Pallmamanni

Are you using a keyboard from Iceland?

Silvester
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Posted: 30th May 2006 22:20
K Jah
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Posted: 30th May 2006 23:06
Don Watermeleon
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Location: Pensacola
Posted: 31st May 2006 01:02
Correct me if I'm wrong, but isn't a bump making a post in a topic more than a month old? Technically that would not be classified as a bump.

I like Yellow.
K Jah
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Posted: 31st May 2006 21:22
You're wrong. A BUMP is merely a post intented to put a thread at the top of the board. Bump Up My Post.

Disturbing 13
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Location: Murder Capital of the World
Posted: 1st Jun 2006 10:26
Hey I recognize that altered Col.X skin tee hee.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.

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