It's like Dark BASIC, you can build a executable file that encrypts & contains all the external game data inside it (maps, models, sounds, etc...) or create a simple executable file that only contains the game code and will require the user to have all the external game content in folders. It's obvious that if you encrypt & contain all the game data in the executable file, the file size will definitely rise...
Although, as you say, the game content was included in the "media" folder, but maybe it was to show you what they used externally from Dark BASIC Professional?
Maybe I'm wrong since I used external game content and kept it external in a Dark BASIC program and the executable was still around 2-3MB and the program wasn't that long & complex!
Kayron James Mercieca -
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