Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / check the screenies of a new level!

Author
Message
DaReDeViL
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location:
Posted: 2nd May 2006 05:14
hey im probably going to use this level in my game. tell me what you think! i just started the first part.

Attachments

Login to view attachments
DaReDeViL
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location:
Posted: 2nd May 2006 05:14
number 2

Attachments

Login to view attachments
DaReDeViL
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location:
Posted: 2nd May 2006 05:14 Edited at: 2nd May 2006 05:16
number 3


-edit- nevermind on this one- u cant see anything

Attachments

Login to view attachments
DaReDeViL
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location:
Posted: 2nd May 2006 05:15
number four

Attachments

Login to view attachments
DaReDeViL
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location:
Posted: 2nd May 2006 05:15
last one

Attachments

Login to view attachments
Airslide
19
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 2nd May 2006 05:53
looks good, though #3 is way too dark...

Get Decal Maker Now!
Click Here!
Jiffy
20
Years of Service
User Offline
Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 2nd May 2006 06:02
Conner's right. I never have ambience on 1 or 0, since it is really way too dark and you have to rely on lightmapping to see, which can be time consuming.

But yeah, they look good!


Evil has a new name.
Nigezu
18
Years of Service
User Offline
Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 2nd May 2006 08:37
Screenies looks OK because of good lightning.

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Wehtam_
User Deleted
Posted: 2nd May 2006 09:21
Lookin' good so far

http://www.wehtam.co.uk - Are you creative ? Artistic projects | Forum | Game media downloads
DaReDeViL
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location:
Posted: 2nd May 2006 14:48
cool
blobzone, thanks but i tihnk im ok for now. but i will eventually need help with scripting and that


thanks for the comments
DaReDeViL
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location:
Posted: 2nd May 2006 15:30
@ Jiffy,

if almost all are static lights, does it really make a performance issue, or it just takes a while to add them in the right way?
K Jah
18
Years of Service
User Offline
Joined: 13th Jun 2005
Location: UK
Posted: 2nd May 2006 21:36
Well I may not be Jiffy but you can have to about 200 static lights before things get messy. Dynamic lights are the ones to look out for, they'll kill your frame rate and spit on it.

Hope this clarifies things for you.

DaReDeViL
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location:
Posted: 2nd May 2006 23:20
k thanks
Pitch
17
Years of Service
User Offline
Joined: 2nd May 2006
Location: Shaddap.
Posted: 3rd May 2006 04:38
so what's with that last pic w/ the building? (is it a building?) it doesn't look like it has walls.

everything else (except numero 3) looks good

chiken on u nub LAWL!!!1 !1! 11!!11 111 1111
Opposing force
18
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 3rd May 2006 19:51
Lol, DaReDeViL everyone drives to work in rusty, old bombed cars from world war 2

visit http://teammegabasic.proboards59.com/index.cgi for Felony Rise discussion
DaReDeViL
18
Years of Service
User Offline
Joined: 17th Mar 2006
Location:
Posted: 4th May 2006 14:57
lol. this family does.

Login to post a reply

Server time is: 2024-04-16 08:56:36
Your offset time is: 2024-04-16 08:56:36