Hi Everyone,
I'm trying to make a top down 2d shoot'em up. So far, things are going quite well. (thanks to this useful forum...)
I'd like to know what is the best way to place the enemy spaceships?
I did a test and basically combined my enemy placement with my tile editor. So in my game, whenever we encountered let's say, tile 10, my program would place an enemy ship, and run that ships attack wave routine. And I assigned different tile numbers to different ships. And those ships would run through their repective routines.
This is my first time programming, so I don't have any experience as to the proper way to place my enemies. I would like to know if this is a good way of working before I get too far into it.
One good point is, it's an easy way to set up where my enemies will appear. But, I think this method may be limiting because, if my screen was 10 tiles wide, I would only be able to place 10 of the same ship across the screen. I might want to have 50 of those ships going across the screen. (although i think people would stop playing my game if I used 50

) But I hope you can see my point.
What do you guys think is the best way to place enemies in a 2d shooter?
Thanks,
TriBasic