Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Buildings are monochrome

Author
Message
Xeno blackoutent
18
Years of Service
User Offline
Joined: 1st May 2006
Location:
Posted: 5th May 2006 19:37
Hey I couldn't find a solution to this problem i'm having making entities. I've created a building in sketch up and exported it with the textures to 3dsmax. Also I've scaled it to the correct size for the engine. I'm having problems in the entitiy maker for texturing it. no matter how many time i do a texture bake my building still comes up grey or black. Is there any solution to this? I'm thinking of using deep paint 3d to see what happens.

Smoking crack is bad but i love it!
Essal
18
Years of Service
User Offline
Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 5th May 2006 23:01
Hmmm had a problem a bit like that...its because the 3dmodel has more than 1 material assigned, in the 3d program...that was my problem

Killer Snails are Good-------------------
Xeno blackoutent
18
Years of Service
User Offline
Joined: 1st May 2006
Location:
Posted: 5th May 2006 23:39
i see is there an easier way to texture beak? cause kaldrea isn't working i'ma try 3d paint.

Smoking crack is bad but i love it!

Login to post a reply

Server time is: 2024-09-29 10:35:17
Your offset time is: 2024-09-29 10:35:17