Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

2D All the way! / Help with number of images

Author
Message
Dextro
21
Years of Service
User Offline
Joined: 26th Feb 2005
Location:
Posted: 5th May 2006 23:47
I'm making a 2d game, using a tile scrolling engine with 32*32 images, and I've come arround with a problem; I need to load more than 32 images just for the background.
How do you get arround this problem?
Dextro
21
Years of Service
User Offline
Joined: 26th Feb 2005
Location:
Posted: 6th May 2006 00:37
Nvm, I thought DBP had a 32 image limit.
zenassem
23
Years of Service
User Offline
Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 6th May 2006 01:46
If the images aren't the full size of the screen, it would be good to include multiple images in one file, and then use a routine to get them out. This way you don't have to load 32 seperate images.

Login to post a reply

Server time is: 2026-07-04 15:04:09
Your offset time is: 2026-07-04 15:04:09