No - DBPro collision is limited to simple 'is this rectangle overlapping that rectangle' type collision. It has nothing to do with what you can see of the sprite, and if you include a large invisible border around your sprite, it will still be included in the collision test.
As you can see above, I assisted in writing a pixel-to-pixel collision routine, that handled offsets, but not scaling or rotation. Others have included rotation, and scaling, but the more comprehensive you make your collision routine, the slower it gets.
Anyway, none of this looks like it is needed for Psycho Jokers world - just use a tile-based world instead of a big sprite containing your platform. The code is liable to be far simpler than writing a proper pixel-perfect collision system.