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Duke Blue Devils
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Joined: 11th Mar 2006
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Posted: 7th May 2006 20:12
My model is not textured with an image but it is textured with colors that are applied to the mesh. When I load the model in the editor the colors show up, but when I test the game the model is white and does not have any of the correct colors. Why is this happening? BTW I did not specify a texture in the fpe.


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FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 7th May 2006 20:38
You have to specify a texture in the FPE or your models will look like that.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Duke Blue Devils
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Posted: 7th May 2006 20:42 Edited at: 7th May 2006 20:42
No you don't have to specify a texture in the fpe. That's how you make models with multiple textures. If you don't specify a texture in the fpe it reverts to the .x file for texture info. Anyways, none of that applies to my model because my model does not have a texutre. Its mesh is just a solid blue. Why isn't it working?????


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FredP
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Posted: 7th May 2006 20:50
Cool.I just usually have one texture assigned to a model so I don't know for sure.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Duke Blue Devils
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Posted: 7th May 2006 20:56
Where's Keith when I need him?


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SpyDaniel
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 7th May 2006 21:05
Just link the texture to the fpe file, see if it works, if it does, you dont need to carry on moaning about having to put the texure path in.

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Duke Blue Devils
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Posted: 7th May 2006 21:12
My model doesn't have a texture


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http://chicagorush.servegame.com/index.php
Silvester
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 7th May 2006 21:25
then it wont show up with a texture.

From the .X called colors/Textures wont show up in test game,and if they do,they wont in build game.

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SpyDaniel
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Posted: 7th May 2006 22:57
Your models need textures, I have no idea why you think you can use the base colours in a modelling program as the texture, but you cant. You said its a solid blue, just make a 1x1 blue pixel and put the texture path into the fpe.

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Duke Blue Devils
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Posted: 7th May 2006 23:35
@Higgins
After I did that and converted it to .x my model only had one of the textures displayed. The rest of it was blank. I concluded that it was because of the converter (read my other thread).


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TeMpLaR1
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Joined: 28th Sep 2005
Location: Australia
Posted: 8th May 2006 13:25 Edited at: 8th May 2006 13:26

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