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FPSC Classic Models and Media / 3ds to X Converter SUCKS

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Duke Blue Devils
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location:
Posted: 7th May 2006 22:10
The converter sucks because after testing about a million different things trying to figure out why my model only had one of 3 textures displayed on it, I discovered that this converter will only recognize one texture and that texture has to be BMP. This sucks because a lot of my models have more than one texture and they are mostly JPGs. Does someone know of a better converter or can someone use their modeler to convert my models to .x for me please. I would grealty appreciate any and all help.

-Duke


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Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 7th May 2006 22:15
In FPSC,models with testures assigned in the .X files wont be copied to the .exe build,so basicly,The whole model.you just need to UV Map it.

Your signature has been erased by a mod because it's larger than 600x120...
Duke Blue Devils
18
Years of Service
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Joined: 11th Mar 2006
Location:
Posted: 7th May 2006 22:17
Yeah but that's so much extra work because I already UV mapped it in my modeler so now I'm going to have to redo it. Can you suggest a free UV mapper.


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Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 7th May 2006 22:21
LightUnwrap.

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Duke Blue Devils
18
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Joined: 11th Mar 2006
Location:
Posted: 7th May 2006 22:24
I googled it and came up empty can you provide a link to the website plz


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Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 7th May 2006 22:26
http://www.geocities.com/lithunwrap/

Sorry its lithunwrap...
no lightunwrap

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Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 7th May 2006 22:27
lol lightunwrap - (Weird Music) Unwrap the light! Oooo ya

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Duke Blue Devils
18
Years of Service
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Joined: 11th Mar 2006
Location:
Posted: 7th May 2006 23:39 Edited at: 7th May 2006 23:43
Never mind


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Duke Blue Devils
18
Years of Service
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Joined: 11th Mar 2006
Location:
Posted: 8th May 2006 00:10
How do I export my objects with multiple textures?


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Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 8th May 2006 01:28
you cant use multiple textures in FPSC anyway (you can only assign 1 file in the fpi), so you're just going to have to UV map it.

"Guns for show, knives for a pro."
Doom
19
Years of Service
User Offline
Joined: 31st Jan 2005
Location: Canada
Posted: 8th May 2006 02:18
hmmm intresting i saw these tools on sale about a couple weeks ago on ebay.

Duke Blue Devils
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location:
Posted: 8th May 2006 07:58
I finally got it to work, but it's a long round-about way that is really annoying and time consuming. Lithunwrap is not the easiest to use either but what else can you expect for free.
@Higgins
How do you texture your models?


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