Thanks! If you take the time to develop, get to know the engine and it's possibilities and limits, learn from the mistakes and press on, you can create some cool stuff with FPSC.
I'm hoping other will do it also, some people have been working much longer on their games then I have done on Commander Josh, so i'm hoping to see some other cool stuff released also.
Commander Josh is more or less my FPSC pilot game project. Pushing the engine to it's limits, yet creating a good looking and playable game were my goals. If this pilot project will be succesfull, I'll be creating more games with FPSC, otherwise I'll just continue to create my 3D teaching enviroments with it. That's what i did get ot for originally, but couldn't resist the temptation to create a game with it also.
I'm hoping to see some more results of your game in the near future also!