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FPSC Classic Models and Media / Free Jet Model, Need Tester

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Billwaa
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Posted: 9th May 2006 13:39 Edited at: 10th May 2006 23:18
I don't have the full version of FPSC so I can't test it out myself. So someone please test it out.

It's a jet model, somehow, through the entity maker thing, it wouldn't let me take the picture for it, I don't know why.

So the easiest way to find it is the picture with nothing on it.

New Jet[scaled down]

New Jet[textured]

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TeMpLaR1
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Posted: 9th May 2006 14:24
well i tested it

the texture doesnt seem to work with it

and its way to big

even set to the scale of 1 it still huge

KeithC
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Posted: 9th May 2006 17:49
Can you tell us what Modeler you used to make it? I had to divide by 2,000 to scale it down (and then some). The texture is just red, but the jet looks pretty good. Do you want me to rescale it for you and post the .X?

-Keith


FredP
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Posted: 9th May 2006 19:29
He probably used the FPSC free entity maker.That would be my guess.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
KeithC
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Posted: 9th May 2006 20:06
To make the model in? I'm not sure who you're responding to, Returned.

-Keith


FredP
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Posted: 9th May 2006 21:04
I think Billwaa used the FPSC entity maker to import his entity or at least try.Two reasons why is because he had no idea what his model would look like in FPSC (most of the other entity makers have a preview) and because the texture is one solid color being red.A stock texture that the entity maker provides.
I could be wrong,though.But I know for sure that model is HUGE...lol.


FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Billwaa
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Posted: 10th May 2006 01:46
well, sorry, I don't know how big it is going to be because I made it in a program that don't well give you FPSC preview. It's mainly for animation, that's all I can tell...

I have no where is tell how big it is becuase I don't have full version of FPSC. (My mom wouldn't let me get it until summer...)

Can show one show me a screenshot?

It's suppose to be big becuase it is a mother ship type of jet. Big but not redicliously big. Let say it suppose to look the size of one of those big Star War ship.


For the texture, it original have one, but when I make the entity, entity maker tell me to select a texture, I don't know what it mean, so I basically just choose one of the color, that's what it show me in the video.

The program is call DOGA
KeithC
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Posted: 10th May 2006 02:26
Here's what it looks like without any texture at all.



-Keith


Billwaa
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Posted: 10th May 2006 03:14
ok, I scaled it down and got the original texture on.

Can some one maybe have a picture compare the new jet with a person, so I know how much more do I have to scale it down?

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TeMpLaR1
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Posted: 10th May 2006 04:37
its a good size now , but oyu will need to make a texutre for it

the in built comoring from modellers do not work with FPSC

Billwaa
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Posted: 10th May 2006 06:32
so, how do I make one? I have PhotoImpact.
Spudling
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Posted: 10th May 2006 22:23
You will need a program like 3DS MAX milkshape stuff like that

hello all
KeithC
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Posted: 10th May 2006 22:27
Start here to get an idea: 3D Modelers

-Keith


Billwaa
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Posted: 10th May 2006 23:18
ok, I import the model in Blender, export to 3ds, which show the texture when I import in Anim8or. Convetor to .x with the convetor in with the pinn thread.

This should work right? Someone please test this out, and I still need a comparision of how big a person is to this jet

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Duke Blue Devils
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Posted: 10th May 2006 23:54
No that didn't work for me. When I exported as .3ds from anim8tor and then converted with the 3DS to X Converter the texturing got lost along the way. I had to take my models through Lithunwrap first then export to 3ds then to .x with converter


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KeithC
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Posted: 11th May 2006 00:12
The textures have to be a separate .TGA (or other format) in order to work in FPSC. The .X models shouldn't be associated with their textures (unless you're trying to do that multiple texture thing).

-Keith


Billwaa
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Posted: 11th May 2006 06:17
Can someone point me out a way to do the texturing?

I tried UV Mapper Classic, but I have no clue how to really use it.
Essal
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Posted: 11th May 2006 08:37
I use Photo Impact too!
But I mostly do Wall and Floor Textures, OR retextures of the old models...so cant really help you

Killer Snails are Good-------------------
Billwaa
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Posted: 13th May 2006 05:10
1 question, if I just grab a texture of metal online and use it in the entity creator, will it work?>
KeithC
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Posted: 13th May 2006 05:15
As long as it's applied to the UV Map first.


Billwaa
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Posted: 13th May 2006 10:43
I really don't get what a UV map is. I try different programs, still have no clue...

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