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Geek Culture / It's a sick pleasure

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Sinistar
20
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Joined: 23rd Jul 2004
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Posted: 11th May 2006 03:13
I made this thing...
http://forum.thegamecreators.com/?m=forum_view&t=78503&b=8

And I just get a great satisfaction from watching the allied and enemy critters (spaceships) dogfight and kill each other. In the editor I can put an enemy and allied starbase next to each other and just hang back and see who wins. Then adjust a thing or two to make it seem more even.

I loved in Halo when you just seem to happen apon a battle between the flood and covenent. The fact that they'll kill each other with or without you there gives the game so much more depth.

I got that feeling the first time Berzerk robots shot one another (dating myself here) or the first time I saw 4 zombiemen gang execute a shotgun guy in Doom 2.

What's up with that?
Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 11th May 2006 03:22
Because it makes it look so blasted real, perhaps? It injects big dose of reality into the game experience?

The Covenant/Floor/Sentinel battles were frikkin' awesome indeed, there were a lot of tactics in those - "which side should I help? should I try to sneak past, or should I make a run for it with rocket launcher blazing, or should I wait out the battle, or what?"


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Uncle Sam
19
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 11th May 2006 03:41
Quote: "This high volume board is for all geek / tech culture related threads not specific to game making."


In other words, don't advertise your game here.

Uncle Sam
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RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 11th May 2006 05:15
Its Geek Culture, technically he can do what he wants. Not sure how much feedback he'll get though.

Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 11th May 2006 05:47
I don't really see a problem with it, one thread about a legitimate project is cool. Now, if someone were to spam repeatedly, it would be different.

I saw the video a few days ago. I don't know if I commented, but it's amazing. What version of DBP are you using for the alph-blending effects?


Come see the WIP!
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 11th May 2006 10:28
It looks really good. Fun to watch.

Sinistar
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Joined: 23rd Jul 2004
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Posted: 11th May 2006 11:39 Edited at: 11th May 2006 11:42
I'm not really advertising my game per se just wanting feedback more on how it makes people feel when bad guys or non-player entities seem to kill each other in games. To me that's a subtle part of geek culture. The reference to my game was just to illustrate the point or point out the phenomenon.

Even in Quake 2 if one enemy was behind another and they were both shooting at you, the one in back would sometimes accidentally shoot the one in front. This would invariably cause the strogg in front to turn around and start lambasting the offending strogg --ignoring you for the time being. You don't see that kind of behavior in say Serious Sam. (not that ss wasn't fun).

Actually I never really noticed the "Game Design Theory" thread... Maybe the post belongs more there... Oh well.
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 11th May 2006 12:10
Yes mate, I think this is very important to consider in order to give the game a believable atmosphere and enemy culture. Having said that, I'm not sure if a space game is the right place for that kind of logic.

In Quake, you're dealing with fairly lawless alien nuttjobs with a clear heirachy and probably a culture of beating the shizzle out of each other. Therefore its quite believable and cool when the big ones smack the little ones down. In a space game, you're talking about highly intelligent qualified space pilots flying about in high tech bits of kit. To turn around and gun each other down because of one or two stray shots is pretty stupid and unrealistic. I'd be much more convinced with radio chatter like "CHECK YOUR FIRE!!!" etc. rather than killing a teammate and a multimillion dollar fighter!

Btw, the game looks great btw.

Sinistar
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Posted: 11th May 2006 13:01
I dunno, I can see Klingons once in a while sending a "warning shot" at each other now and again.
But with the space game it's more 2 different enemies who are also enemies of each other or allies vs enemies and you're in the mix.
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 11th May 2006 16:52
I HUNGER!, man that was one of my favorite games as a kid, rygar was up there as well.

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself 
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 11th May 2006 17:20
At the end of the day, it's your game. If you decide that's the way they deal with each other, then thats cool. It does definitely humanize the enemies more though, so it is a good thing.

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