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Newcomers DBPro Corner / More animation questions

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mbaucco
18
Years of Service
User Offline
Joined: 6th Nov 2005
Location:
Posted: 12th May 2006 20:44
I looked through the forums and checked out the alienware demo, but I still have a few questions about animations:

* Do play and loop object commands have to be in the main loop? I have only been able to get them to work that way, but it seems like it will get awfully cluttered up.

* Can I use the Object Frame command to check to see if an animation has finished? If I play the attack animation then want to loop an idle animation, would I be able to do an if object frame(3) = 125 then loop object 3, 1-10, for instance?

* Can anyone recommend a tutorial or post that covers model animation?

Thanks!
Matt
smallg
Valued Member
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 13th May 2006 16:41
1.loop can be outside the main loop

2.yes just like u said

3. nope sorry

life's one big game
spec= 2ghz, 1gb ram, 512mb gpu, directx 9.0c, dbpro and classic

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