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FPSC Classic Work In Progress / In-Game Screenies: Chrono Correction & Rescue

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Zilla
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Location: Swiss KGB
Posted: 12th May 2006 21:38 Edited at: 12th May 2006 21:44
Benjamin A
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Location: The Netherlands
Posted: 12th May 2006 23:40
Looks good, but please do not start a different thread for each change, that's getting confusing, it's better to keep it all in one thread, until a demo get's out or the game is done.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
KeithC
Senior Moderator
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Location: Michigan
Posted: 12th May 2006 23:46
Very nice layout.

-Keith


Nigezu
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 13th May 2006 00:06
Game looks neat! Please, do not do new threads all the time.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
Avenging Eagle
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Joined: 2nd Oct 2005
Location: UK
Posted: 13th May 2006 15:26
I like the mickey mouse picture

Shoot = "Mouse 1"
That make me laugh when i got it,
AE

Tom0001
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Posted: 13th May 2006 17:16
Looks good. But stop making loads of new threads and hi-jacking the Showcase, its starting to annoy me.

Tom

Zilla
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Location: Swiss KGB
Posted: 14th May 2006 18:18
For those about to criticize me, I salute you!
Thanx for your advice, guys - really!

...and if all of you post "stop making new threads!" - I will be on top of Showcase anyway...

But seriously: I can hear you and I really appreciate your netiquette-advices and I will post further screenshots and questions here.
Zilla
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Location: Swiss KGB
Posted: 15th May 2006 15:32 Edited at: 17th May 2006 13:25




Guess who's framed?:


Click "View" to see Bill close...

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Nigezu
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Location: Oulu, Finland
Posted: 15th May 2006 17:14
New screenies look great! Cool lightning!

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
Zilla
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Location: Swiss KGB
Posted: 15th May 2006 20:38
Thanx, Nigezu

Quote: "Cool lightning!"

...though i build the game with "Soft Lightmaps" and "Low Texture Quality 128x128" so that the game is running even with "older" computers. I'm testing mine on a 1.6 GHz machine with 256 MB Ram and Radeon 7500...

I know you have a lot of experience: Is it worth building the game with the highest possible settings (Full Shadow Lightmaps and 512x512 Textures). Is there a big difference in quality and file size? I cannot test these settings because my old computer will always crash during the compilation of the game...
Benjamin A
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Location: The Netherlands
Posted: 15th May 2006 21:15
Don't feel bad at all about building your game with soft lightmaps! That's what most of us do. We had a small poll a while ago and every one agreed that the soft lightmaps simply looked the best. All other settings either look worse or make the game unplayable, even on high end machines.

Do not use full shadow lightmaps on your game, it doesm't make it look better at all, most of the times even worse. Do avoid shaders also, they give unpredicted and unwanted results.

As for the textures, that does matter a lot. 512x512 looks much much better then 128x128. Do yourself a small favour. Go to my website and download the demo.if you haven't done so already. Play both levels of the demo, the training and the mission and see how the game runs. It was build with using 512x512 textures and soft lightmapping with static lights only. No shaders, no dynamic lights.

So try building your game using 512x512 texture settings and soft lightmaps. Turn of shaders and dynamic lights. Use static lights only.

Also your machine isn't up to creating games with FPSC at all. You can play games created with FPSC on it, I've tried my game on a P3 1Ghz, 384Mb Ram and 64Mb GeForce2 and it did run reasonable.

To make your own games with FPSC you really do need 512Mb RAM.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
uman
Retired Moderator
19
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Joined: 22nd Oct 2004
Location: UK
Posted: 15th May 2006 22:07 Edited at: 15th May 2006 22:08
Even with 1 gb ram FPSC still hammers my system.

I have been waiting ever since V1 came out for it to give up and the hard disk fail - FPSC seems to be that agressive.

Dont think it will be there at the end, so I must keep the backups going.

Keep up the good work.

Nigezu
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Location: Oulu, Finland
Posted: 15th May 2006 22:09
I have 1,5 Gb RAM and still FPSC is sometimes too much for my computer.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
K Jah
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Location: UK
Posted: 15th May 2006 22:18
I have 2gb of ram and luckily no probs, I also have dual pentium 3.0GhZ processors and a 512mb graphics card.

Zilla
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Location: Swiss KGB
Posted: 15th May 2006 23:25
Hi, Benjamin

I played your demo. GREAT! And what a difference in texture-quality compared to my 128x128 ones.
Benjamin A
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Posted: 15th May 2006 23:28
Thanks! Now you know at least what you're looking at when it comes to textures sizes and that soft lightmaps with static lights can look very nice in a game.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Zilla
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Posted: 15th May 2006 23:33


Jrock
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Posted: 16th May 2006 00:05
Superb lighting Zilla! Nice menu too.

Athlon 3500 - xfx 6800XTreme - 1GB RAM - 200 GB HD
Sound card and speakers - ****
Zilla
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Posted: 17th May 2006 13:22




Nigezu
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Posted: 17th May 2006 16:52
Nice work, Zilla!

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
FredP
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Location: Indiana
Posted: 17th May 2006 20:15
Good screenies!

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
brummel
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Location: Sweden
Posted: 18th May 2006 14:07
That screenie with the grate gives me some good quake 2 vibes.

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