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Geek Culture / E3- Need I say more?

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code spinneker
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Posted: 13th May 2006 22:10
Well E3 2006 has come and gone and left the world with many a new interesting things and many a new questions about the gaming industry on a whole. I want to know your take on all the things that happened at this E3 and what everyone thinks of it. If you dont actually know what happened go to www.ign.com and check out their E3 stuff. I really want to know what you guys think about the new systems and the new direction that certain companies are going in. Also I want to know everyones opinion on whether or not we should brutally kill bungie for giving us a teaser trailer that shows absolutely no gameplay elements and no hints as to what the actual graphics or engige of Halo 3 is going to be.

Raven
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Posted: 13th May 2006 22:24
Quote: "Also I want to know everyones opinion on whether or not we should brutally kill bungie for giving us a teaser trailer that shows absolutely no gameplay elements and no hints as to what the actual graphics or engige of Halo 3 is going to be."


Personally I think it's Bungie showing their traditional 'preview' colours here. Short, Sweet Cut-scene of what is to come.

From what I gather (fumbling around the Bungie website ) the graphics shown are all in-engine (this is said on the download page for the trailer) and that scene is indeed the ruins of New Mombassa. So basically it's showing the aftermath from the end of the second installment.

As far as gameplay goes, Halo2 never added that much over Halo. I very much doubt the whole awe-winning gameplay is going to be messed with even slightly. We'll probably be looking at something more along the lines of more war, more master chief, and best of all more of that lush storyline that had me glued to an xbox360 all last week playing Halo2 co-op with a few mates.

As for the rest of E3, I'd suggest checking out the other forum threads

Steve J
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Posted: 13th May 2006 23:13
Yes, raven, I loved halo 2's storyline, especially on legendary (not big difference, but everything seemed more realistic, and how master cheif really would fair)! Many people only liked the killing

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code spinneker
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Posted: 13th May 2006 23:55
Errm Halo 2 had a storyline? im sorry even hard core halo fans who absolutely love everything Halo and love the Halo 2 multiplayer have agreed with me on the fact that halo 2 does not have a storyline in comparison to halo 1, in fact Id go play halo 1 any day over halo 2. Besides this isnt just about Halo and bungie I just hate the whole preview format that they give us and wish we had some solid idea of whether or not this game will truly be good enough to warrant I dont know how many millions of people buying it which will inevitably happen.

Raven
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Posted: 14th May 2006 00:53
Quote: "Errm Halo 2 had a storyline? im sorry even hard core halo fans who absolutely love everything Halo and love the Halo 2 multiplayer have agreed with me on the fact that halo 2 does not have a storyline in comparison to halo 1, in fact Id go play halo 1 any day over halo 2."


Either you've not played Halo 2, or you've never ventured very far in it. Not being funny but Halo was a little boring, and it's only the Multiplayer aspect of that game which I played much.

In Halo 2, I played through the story on my own, then co-op with another person, then again in Hardened and it never got old.
I've only played through Halo once... and that was just to be able to say to myself "yeah I completed it". Only really got interesting near the end.

BearCDPOLD
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Posted: 14th May 2006 03:09
In my opinon, Halo 1 had a more satisfying plot arch. Halo 2 really explored some new narrative techniques and it was interesting to see the conflict growing within the culture of the covenant, but the ending really killed it for a lot of people.


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code spinneker
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Posted: 14th May 2006 07:34
Umm excuse me Raven but I played Halo 2 on the day it came out and I finished it the next day. The plot was boring and unsatisfying, the multiple storylines confusing to anyone who hadnt read any of the books and it had one of the most pathetic let down endings of any game out there. I finished the game playing COOP with my friend in less then ten hours and when we were done we both sat there going, WTF, its over??? WTF. I don't know how you think Halo 2 had a better plot, it just didn't hold players the way Halo 1 did. I cared about beating Halo 1 because it was new and fresh and fun. Halo 2 I played through just do I could say "yeah I completed it".
It did not hold me in like a game should.

The admiral
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Posted: 14th May 2006 08:34
The graphics in the trailer is what you get they held a special press showcase where they actually controlled the cheif in that trailer.

The admiral
Izzy545
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Posted: 14th May 2006 08:41
I'm with Raven on this one. Halo 2's plot was kick-arse. I played through it three times, on normal, legendary, and with a friend, and it didn't seem drab or boring any of the times through.

Steve J
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Posted: 14th May 2006 08:52
I am also with raven/revan (too much kotor I )

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Dot Merix
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Posted: 14th May 2006 09:01
Quote: "plot was boring and unsatisfying, the multiple storylines confusing to anyone who hadnt read any of the books and it had one of the most pathetic let down endings of any game out there"


I've never read any halo books whatsoever and there was never a confusing part in Halo 2 that i didnt understand.... It's all straight forward, i'm not sure what part you're talking about.

I too agree that Halo 2 was an all around good game, storyline, multiplayer and all around longevity.. I'm not saying it's the best out of any game that exists, but it certainly holds it's own for a FPS.

Raven
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Posted: 14th May 2006 13:35
Oh I totally agree Merix, it's not the best story; but for an FPS it certainlly gripped you.

I think on a confusion scale Half-Life 2 really wins it, because I honestly had no idea what was going on most of the time. Just felt the story was designed to bridge gaps and have the player get a little sense on why he was doing what he was doing.

Only other FPS I know that has a particularly good story that sucks you in is Killzone, as you get to feel for the characters. That said the ending sucked, that retarded general was so piss easy to kill once you got through his guards it wasn't even funny.

Brother's in Arms I've been told has a good storyline. Not really played much into it though. Felt like a Playstation 1 title when I was playing it last week.

David R
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Posted: 14th May 2006 16:48 Edited at: 14th May 2006 16:49
Halo 2 has got to be one of the most annoying games I have ever played. Ok it was fun, but still annoying. I mean, its an FPS game, yes, but all you really did was 'shoot guys' - there wasn't really anything else to it. And those cutscene things...

They show the master chief doing some cool stuff. But instead of showing some naff cutscene, why don't they let you do it? Its supposed to be game, not a movie, after all.

Overall though, it was ok.

Quote: "Why would anyone spend that kind of money on rubber jewellery? - Phaelax"
enablerbr
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Posted: 14th May 2006 19:31
well i love the Halo series. yet Halo 2 ending was on a par with HL 2 ending. ie rubbish. i've never read the books. then again you don't need the books to understand the game.i will pre-order Halo 3.

i always felt MGS 2 was nothing more than a cutscene game than playable game.

i found the multi device intergration for gaming being proposed by Microsoft to be a good step forward. though it being done by Microsoft does place doubts regarding security.
Raven
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Posted: 14th May 2006 20:26
I've steered away from MGS2 for quite a while now. A mate said he'll bring it up to mine sometime this week so I can complete it properly for him... Personally I loved MGS3, next to Twin Snakes is easily the best of the series.

Bizar Guy
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Posted: 15th May 2006 00:24
Quote: "I think on a confusion scale Half-Life 2 really wins it, because I honestly had no idea what was going on most of the time. Just felt the story was designed to bridge gaps and have the player get a little sense on why he was doing what he was doing."

What's confusing about hl2? I've only played like half an hour into the first game, and yet I've had no trouble understanding hl2... I guess this is where those who care more about story and those who just want to blow stuff up differ. The story in the hl games is the only real reason I play them... As cool as the game is, I just don't love fps's... The hl games are the only ones which have ever managed to keep my attention. It’s more of an experience than a game for me, kind of like a book a go back to read again and again…

Raven
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Posted: 15th May 2006 00:50
Half-Life I understand almost completely, except for the ending. Cause it's left in one of those "this is not the end" sort of ways.

Half-Life 2 on the other hand... yeah just couldn't get my head around the underlying story. Only the surface story. As I said it just seemed to keep raising questions for me that might have a few answers when Episode One is released.

This said they even said in their dev blogs that Half-Life 2 was designed to raise more questions than it answers. There's one hell of a deep seeded background story, just wish I understood it.

Milkman
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Posted: 15th May 2006 02:58 Edited at: 15th May 2006 04:27
I'm 100% with code spinneker. How can you say that Halo 2 had a great story line? It was decent at best. Halo 2 had more effects, better graphics, better physics, and the same great fighting as Halo 1, but the story line just could not compare. The suspense and plot twist in Halo 1 and the whole mystery behind the flood and the halo ring made it -- in my opinion -- one of the best video games of all time. The fun gameplay, interesting environments and good graphics (at the time) made it that much better. Halo 2's campaign was a let down in comparison, with many poorly designed levels, switching of main characters, and a boring/stupid/rambling plot. Bungie rushed it, and they even admit it.

On topic, what was the Halo 3 trailer for? It was basically a clip of Halo 2 with better graphics...


code spinneker
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Posted: 15th May 2006 04:23
Thank you milk Thank you. I will personally give you an award if I ever see you. Im not saying that halo 2 was insanely bad because it was OK it just didnt deserve the popularity that it has. Darn those marketers at microsoft. And yes someone said that the Halo 3 trailer was controlled by someone at a press confrence.................Ive lost all hope in mankind because that was obviously not in game. I will buy it but I wish the trailer had some gameplay in it. Again thank you milk you are now my friend

Jeku
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Posted: 15th May 2006 04:42 Edited at: 15th May 2006 04:43
I didn't really care much for Half-Life 2's story, but what grabbed me most was all the different gameplay variations you do throughout the game.

Half-Life was a little dry for me-- just running and gunning throughout the maps. Nothing really changes.

But Half-Life 2 takes you everywhere. Driving a boat and a car was fun. Avoiding ant-lions then controlling them was great. Setting up the turrets to fire at the bad guys was thrilling. Getting stuck in a path and having Alyx hack into the doors to open them was sheer genius. Gravity gunning objects into the combine soldiers--- just so much fun. Controlling mounted guns and going crazy on the enemies... I just can't say enough good things about Half-Life 2.

Quote: "ve lost all hope in mankind because that was obviously not in game."


And you know this how? You don't work for Bungie, so really, your opinion is just as flat as those who say it *is* in-game.

code spinneker
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Posted: 15th May 2006 05:06
Well I dont think its in game, Master Chied would not hold his gun behind his head in game. That would just kill his old school, Ill kill you if you get close with my over powered guns, look. That was obviously remastered and all, Im not saying it was bad because it looked amazingly cool but its not in game as far as Im concerned.

Milkman
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Posted: 15th May 2006 05:17
It was most likely rendered with the engine, but it's not "in-game"


Dot Merix
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Posted: 15th May 2006 05:36
All of the halo cutscenes used -in game- graphics.. meaning that the models are the same used when you're normally playing.. It's just instead of controlling those models they're controlled for you.

It is though, in fact, -in game- realtime rendered scenes... not pre rendered.

Izzy545
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Posted: 15th May 2006 06:56
Bungie said, and I quote:

Quote: "We won't ruin the content of our short presentation by describing it frame by frame, but we will note that everything you're seeing here is being rendered in real-time on the Xbox 360, using the current version of our Halo 3 game engine. The HDR lighting, self-shadowing, GPU-run particle system and many other effects should make it intact (and more) to our final game.

We demonstrated the real-time nature of the demo after the press conference (thanks to our friends at Pioneer with awesome audio-video assistance) to a small group of reporters, so we'll wait and see what their judgment on the presentation was, but you should feel free to make your own.

The trailer was built to have minimum impact on the development process, and while it required long hours and hard work from many, many Bungie staffers, it utilizes real-game assets, fiction and locations from parts of the "real" game."


The part where he says he demonstrated the real time nature of it to reporters implies, in my opinion, they controlled it somehow to prove it's not prerendered.

hexGEAR
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Posted: 15th May 2006 19:49 Edited at: 15th May 2006 19:50
To change topic slightly...

what do you guys think Square Enix is up to, rleasing both a Final Fantasy XIII game and a paralequel? Final Fantasy Versus XIII at the same time for the PS3?

Seems like the combat system may change and you might just get to control the different faces of good and evil with both games; the 'original' seems to feature a good girl protagonist and 'versus' seems to feature some evil guy protagonist.

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