The reason it's crashing for you is that you are adding the Scale Object command to The Nerd's code.
Do you know what it's actually doing?
Scale Object 1, 2.7, 0.8, 0.5
Will take object 1 and make it 2.7% of it's original width, 0.8% of it's original height and 0.5% of it's original depth. In other words very, very small (unless the original size was absolutely enormous)!
Your crash is due to you putting that line inside the loop which means that it will keep reducing the object's size by that amount thousands of times a second until the size is so small that DB can't handle it... and dies!
Have a read of the Scale Object section in the help files. Remember the values are percentages where using the value 100 means no change.
If you mean to make an object bigger then the values must be greater than 100. To make an object smaller use values less than 100:
Scale Object 1,50,50,50
will make an object half the size on all three axis.
[Edit] Oops - for mention that if you move the object, don't forget to point the camera towards it or you won't see the object in the new position. Unless you change it, the camera points to 0,0,0 in space.
TDK_Man