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2D All the way! / thought i'd try to help some people...

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Xarshi
20
Years of Service
User Offline
Joined: 25th Dec 2005
Location: Ohio
Posted: 14th May 2006 07:01 Edited at: 14th May 2006 07:03
alright. before i start, i know this is a wierd technique. but its the best some people can handle,and i am one of those people. my computer sucks. so this is false bumpmapping.well,its not really false..anyway,here i go.

hello people. im not asking for help in this post. im not even using gamemaker anymore. i just want you all to try something really cool. i guess this is sorta a tutorial for beginners with textures...

1)-download the gimp. its the greatest thing in the world. i think its better than photo shop personally. its also open source so if you know c++...

download the newest version.
http://prdownloads.sourceforge.net/gimp-win/gimp-2.2.11-i586-setup.zip?download

link to the gtk runtime:
for xp:
http://prdownloads.sourceforge.net/gimp-win/gtk%2B-2.8.9-setup-1.zip?download

for operating systems below xp:
http://prdownloads.sourceforge.net/gimp-win/gtk%2B-2.6.10-20050823-setup.zip?download

2) download the normal map plug-in for the gimp:
http://nifelheim.dyndns.org/~cocidius/download.php?filename=gimp-normalmap-win32


install instructions:
take the normalmap.exe and the glew32.dll and place them in this folder:
Crogram FilesGIMP-2.0libgimp2.0plug-ins

then take the libgtkglext-win32-1.0-0.dll and the libgdkglext-win32-1.0-0.dll and place them in this folder:
Crogram FilesCommon FilesGTK2.0bin

3) now that you have all that set,its time to get a texture. it really does not matter which texture.

3a) open the texture. go to filters/map/make seamless...
click on it

3b) go to layer/colors/desaturate
click on it

3c) go to filter/enhance/despeckle
click on it..im getting bored of saying that...

3d) finally,to make the normal map,go to filters/map/normalmap..

from there,go to scale. increase that for the amount of detail. you will probably want to look to the right and check invert y, otherwise wher you expect dents there will be bumps and vice versa. make sure the filter is 4 sample. then click ok.

4) once it is finished generating, click on file. then click on open as layer,and open the texture you made the normal map out of.

5a) go to filters/light effects/lighting effects.

5b) click on the light tab. now,you can change intensity(i wouldnt change that,and i wouldnt add more lights). move the light to the center. it will look bright now,but that doesnt matter.

5c) go to the bump map tab, and check enable bump mapping. i believe the default height is 0.10. dont change this much. if anything,make it lower. click on the drop down box labeld curve and change that to spherical.

5d) click on the bump map image and choose the normal map(it will be blue). then click update under the side picture to see what it will look like.

6) now click ok. let it calculate and what not. then,go to filters/map/make seamles.

now,you can tile that without it looking too wierd,and it will have a bump mapped look to it. you can do this with anything. but,if your using it for a skin for an object and not a tilable object,dont use the make seamless texture thingy. that would totally screw it over.

i believe thats all. tell me what you think of this

all ben needs is his band,his guitar,and his computer...
and his dead little power puff girls...
indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 14th May 2006 09:20
how about we move this to the 2d section, as for the gimp being better then photoshop, I beg to differ as well as every studio I have been in, but what ever floats your boat.

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself 

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