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FPSC Classic Scripts / It's raining men

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Loputon Tuska
18
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Joined: 14th May 2006
Location:
Posted: 14th May 2006 10:34
I am making a scene where there are enemys dropping from the sky. But I've got a problem. When I put enemy into air, it stays there.

I use triggerscript that shows enemies when I want, but they will not "rain" down. They run in air, but won't move. They may drop down when player walks near.

Any solutions?
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 14th May 2006 14:37
Try right clicking on the enemy and setting "is immobile" to no.
I just tried it using one character entity and it fell to the floor.
If you are using a boatload of dynamic entities in the same spot they may not function properly.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 14th May 2006 17:10 Edited at: 14th May 2006 17:11
Quote: "If you are using a boatload of dynamic entities in the same spot they may not function properly. "


True, especially if they are using the same script.

Only the two or three enemy closest to you will execute the script, which explains...
Quote: "They may drop down when player walks near.
"


Crazy Grandpa
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 20th May 2006 21:48
Just right click on the enemy, scroll down to where it says physics, and turn them off. It will make it so all of them should execute their scripts.

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Loputon Tuska
18
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Joined: 14th May 2006
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Posted: 27th May 2006 19:14
No. Does'nt help. They run still in the air. When shoot at, then drops down.
mr splatface
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Joined: 8th Jan 2005
Location: in fpsc
Posted: 30th May 2006 21:40
if u use merranvos dead fpi script on the enemy and put a transparent window entity or something as an invisible platform thats destroyed by a trigger zone i think u could have it so that dead bodies fall from the sky but i dont know about live enemys i''l look into it but if it needs scripting i cant help im afraid

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