Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Fire how to activate

Author
Message
rgalibaba
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location:
Posted: 16th May 2006 22:52
How do i press a swicth and make the decal activate, but not be active before i press the switch
Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 16th May 2006 23:56
You would have to do something with trigger zones and scripts... I'm not really an expert on scripting so I can't tell you what to script.

Athlon 3500 - xfx 6800XTreme - 1GB RAM - 200 GB HD
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 17th May 2006 00:09
Why are all these noobs posting scripting questions in the media forums? Go post in the scripts forums.



uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 17th May 2006 00:17
With normal entities that have an animation set such as characters or switches and some that dont - activation is required for the entity to react to its environment.

In the case of decals you would need a special script to activate it using the switch - running or calling the decal only following the player throwing the switch. Under normal circumstances a decal will loop immediately the player enters the area and is always active - decals are not normally still - but play their animation frames continuously following game start and whenever the player is within a proximity hard coded I believe into the engine and called its script i.e. rundecal. The active range I think is dictated by the engine as supposedly with other AI entity activation/deactivation distances though theres some doubt as to whether or not that is faultless. (the always active flag - on/off)

I am not sure what you want to do can be done - as there is little control or flexibility when it comes to decals.

However it may well be possible to workaround with some thnking and script writing if any default engine decal inflexibilities can be over ridden.

Personally I do not have the time to find out now - it may be easy or difficult and time consuming to do I dont exactly know. My guess is it may not be easy to do without some trickery involved as a workaround though I may be wrong.

Not sure if you will find a script already around here to do it or anyone can advise more precisley.

Seaching may help or someone surely will reply further if you wait a little longer

uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 17th May 2006 00:22 Edited at: 17th May 2006 00:26
Higgins,

Many people not mentioning any particular category of user, post all kinds of stuff in any place they choose and ignore sensible or obvious forum choice or rules.

Personally I find it no big deal but it does not help at all and makes it more difficult to keep things "findable" for those in need apart from any other drawback.

Its just unecessary and undesirable - but goes on.

You could say fire is media - it also users a model so I guess you have to give some leeway there, but I understand your point which is a valid one. People will always use interpretation to their advantage if its left open to such.

Lets not be unkind to the original poster - he will learn what goes where and why.

Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 17th May 2006 01:12
Quote: "Lets not be unkind to the original poster - he will learn what goes where and why."


Or else people will send hate mail and threats...

Athlon 3500 - xfx 6800XTreme - 1GB RAM - 200 GB HD
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 17th May 2006 01:20
Send emails for whom?



uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 17th May 2006 01:59
Not so - the "why" is nothing more simple than because it makes a better forum and is more helpful to new users.

When reading my posts you shuld not look for hidden meanings in the teminology - there are none.

Quote: "hate mail and threats"


Such things will not be tolerated from users of or at this forum I trust.

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 17th May 2006 11:07
Where's One Post when you need him?No miracles,lightning bolts,nothing...darn.
I know you can use a trigger zone to make the fire appear just about when and where you want.As far as the switch goes you would have to write a script for it that includes playerwithindistance or something like that.
As some of our fourm members have mentioned earlier you might have better luck in the scripts forum.
There is an excellent tutorial by uman (plug,plug) about loading and unloading entities on the fly.You might want to read that one.
Ben and Tom do pretty good with scripts.Maybe one of them can pop in here and answer your question more thoroughly.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
rgalibaba
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location:
Posted: 17th May 2006 22:49
alright thanks,

higgins dont post crappy posts they go in the other section

ill check the srcipting out
Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 18th May 2006 00:22
Quote: "Where's One Post when you need him?"


Just check my location.

Athlon 3500 - xfx 6800XTreme - 1GB RAM - 200 GB HD
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 18th May 2006 01:37
lol

FLa
Where you can find my demo:http://www.savefile.com/files/6970524

Login to post a reply

Server time is: 2024-11-17 03:27:03
Your offset time is: 2024-11-17 03:27:03