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FPSC Classic Scripts / Script Creation Program?

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Duke Blue Devils
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Posted: 18th May 2006 07:34
I have started preliminary work on a script creation program. It would basically be a user-friendly program designed to allow faster, easier script file creation. It would not generate scripts for you. It would just help you write scripts by organizing the different commands into groups/categories and allowing the user to scroll the groups and select the proper commands. I have only just begun development of this program so don't expect anything too soon. I just wanted to know if people would be interested in something like this?

-Duke


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Evil Star
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Posted: 18th May 2006 09:45
Yay!, I can finally do more complex scripts!

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Seth Black
FPSC Reloaded TGC Backer
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Posted: 18th May 2006 17:50
Duke Blue Devils,

Greetings. Yes please!

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Duke Blue Devils
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Posted: 18th May 2006 18:28
I don't know, you can't really call two votes unanimous.


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Hollywood
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Posted: 18th May 2006 18:47
Yes this would help out people very much good idea .


Hollywood
xplosys
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Posted: 18th May 2006 20:22
Just having a list of all the conditions and actions would allow new users to experiment and learn, so I say yes, very useful. If you could get syntax checking in it, that would be a big plus.

Crazy Grandpa
Kill Me!
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Posted: 18th May 2006 21:14
I think this is a great idea. i would finally be able to make more interesting scripts.
my advice:
GO FOR IT MATE!

Nathan


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Programmer of Power
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Posted: 18th May 2006 22:42
I'm very happy about you doing this for the community but I think it's already been done.

http://forum.thegamecreators.com/?m=forum_view&t=62056&b=23

Other versions are nice to though so go for it!

"I will work harder... if you ask me enough times... or give me enough coffee"
Silvester
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Posted: 18th May 2006 22:45
AAWW...

you got my idea...

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Duke Blue Devils
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Posted: 18th May 2006 22:55
@master mind
you had this idea too?


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Silvester
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Posted: 18th May 2006 23:01
Yep.

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Silvester
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Posted: 18th May 2006 23:16 Edited at: 18th May 2006 23:29
@Duke:

i got everything working,Except for the command help and the About.

EDIT:

done,
but its help i will work on.

(its attached)

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Tom0001
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Posted: 19th May 2006 01:01
Don't hi-jack, Master MInd!

Tom

Jrock
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Posted: 19th May 2006 01:16
Maybe I could make a program where you click buttons and the script pops up.

For example, a button that says "Light Flicker". You click it and it brings the script up along with a screen shot.

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Dodic
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Posted: 19th May 2006 01:27
@Jrock : That`s another hi-jack, and why do you think that its better to use your app then notepad ? (really no offence, just asking, wondering)

Sig. pics are only increasing the loading time of the threads, so why have them...
Jrock
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Posted: 19th May 2006 01:34
Sorry... just brainstorming. Didn't mean to hi-jack, just thought it would be a good idea.

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Duke Blue Devils
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Posted: 19th May 2006 01:35
I'm still working on it...


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Tom0001
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Posted: 19th May 2006 17:59
JRock, that could be a good idea, indeed.

Tom

Silvester
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Posted: 19th May 2006 18:13
Mine is already at V1.2!

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Lorondo
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Posted: 20th May 2006 03:47
An extremly good idea nice thinking

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Evil Star
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Posted: 20th May 2006 16:47
Jrock, Great idea!


Silvester
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Posted: 20th May 2006 18:01
Quote: "Don't hi-jack, Master MInd!

Tom
"


wasnt meant to hi-jack,
but more as for me i was faster then he!

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Jrock
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Posted: 21st May 2006 02:51
Hmm... I believe I will begin working on it.

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Silvester
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Posted: 21st May 2006 10:03
i got an ONLINE database,with sort of contest in it.

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lilgamz
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Posted: 21st May 2006 11:02
Hey duke. Good luck with the project, if you need alpha testers count me in.

The program that I think would be really usefull is one that allows you to preview the model and the actions of the charcter before you go through the trouble of putting it into fpsc and compiling it.

To import the model and texture, then somehow control the actions to see how they will look.

If you had the ability to "call" certain actions like "walk" "run" "shoot" or "die". That would be great.

Just my 2p.
Duke Blue Devils
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Posted: 22nd May 2006 06:35
Update




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Silvester
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Posted: 22nd May 2006 09:00
The interface aint so hard...

the "No script writing" will be harder.

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Duke Blue Devils
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Posted: 22nd May 2006 19:32
@Master Mind
I already did the "no script writing" part. All you do is choose the command from the drop down lists (conditions&actions). Easy, see.
I hereby copyright my ideas btw.


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code master
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Posted: 22nd May 2006 21:42
Quote: "I hereby copyright my ideas btw."


Un doable. Copyright is for images, text, programs, ect. It's not applicable for mere ideas. You could patent it, but that cost 1000's of dollars.

BTW, looks like a nice program.

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Duke Blue Devils
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Posted: 22nd May 2006 23:40
@code master
I was just joking. Master Mind is writing the same type of program as I am, and I didn't want someone (I don't know who) to steal my ideas.LOL


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Silvester
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Posted: 23rd May 2006 00:01
Why should i steal your idea,i mean.I got my own program,my own features.So i dont think i should steal your idea's,Might use a part of it once i want to.BUT then i wont use it fully.i am already working at the Script database.BUT that isnt FULLY your idea.BUT only for a part.SO you see i dont steal idea's.

Hope this clears that part up.

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ZDavis26
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Posted: 23rd May 2006 00:49
hmmm....look like Duke is working in Visual Studio

Am I right?
code master
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Posted: 23rd May 2006 02:06
Quote: "hmmm....look like Duke is working in Visual Studio

Am I right? "


I figured as much, just wondering which lanuage within VS he's using.

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Duke Blue Devils
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Posted: 23rd May 2006 03:06 Edited at: 23rd May 2006 03:08
I'm using Visual Studio 2005.

@code master
Do you know VB? Did you use it to make Weapon Creator?


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ZDavis26
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Posted: 23rd May 2006 04:37
So he's using VB?....I have VB Express 2005
Silvester
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Posted: 23rd May 2006 07:20
He does create WC in it indeed,BUT with some DBP programs as what i know.

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code master
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Posted: 23rd May 2006 20:55
Quote: "@code master
Do you know VB? Did you use it to make Weapon Creator?"


Yep.

Quote: "He does create WC in it indeed,BUT with some DBP programs as what i know."


Correct. The interface is 100% in VB, while the "Hud and Muzzle Flash Positioner" and the "Entity Preview Image maker" (Entity Snapshot) are all done in Dark Basic Pro. It's been kind of hard getting the two languages to work together, but what I ended up doing is storing information in a common directory, and passing files via the commandline. It actually works pretty well.

What's funny is I'm using the DBP trial...

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Duke Blue Devils
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Posted: 23rd May 2006 23:48
@code master
That's a great idea. Could you give me an example though? Are you saying that the VB program shell executes the DBP program while it's running? I don't really understand. Please elaborate because I think that would be an excellent way to go about making a program with a nice looking user interface but with the 3D aspect of Dark Basic.


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code master
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Posted: 24th May 2006 00:03 Edited at: 24th May 2006 00:08
The user clicks a button, something like "Scale your model", and the VB program shell executes the DBP one. It also passes along some commandline info, in this case, where your model is stored. The information is contatined within two characters, such as a single quote. I.E.


which ends up looking like


The reason for the quotes is as follows:

When you drag a file onto an EXE, windows starts the exe, and passes the path of the dragged-on file. This information is contatined within double quotes ( " ). So, it makes sense to allow the user to drag a file onto the exe, or to launch it from within the main program. If you like, I could show you the DBP code that removes the extra characters from around the passed-file's path.

As for what I said about storing information in a common directory:

In the Hud and MuzzleFlash Positioner, a sub module of Weapon Creator, you position your Hud.x model. The position data is then written to a common directory, in this case "C:\Program Files\WeaponCreator_AUX". Then, when my program needs that info, it just checks the file in that common directory. There's some code in the code snippets board that shows how to get the Program Files directory.

Later,

Codemaster

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Duke Blue Devils
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Posted: 24th May 2006 00:17
Thanks code master! I'm new to VB but if you don't mind helping me out once in a while that would be awesome.

Thanks,
Duke


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Les Horribres
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Posted: 26th May 2006 23:39
I here by consiter Master Mind flame worthy for
a) Unfreindly competition against another Forum Member in his own thread
b) Using Evil Setup programs for a single exe program.
c) For forcing me to install DotNet Framework

My sudjestions to the more reputable Duke Blue Devils
execute the script and allow the user to introduce conditions... very good debug tool.

Separate the conditions and commands out even further... walking command, killing commands, animation commands, color command... etc, and make those menus appear after you type the :

(Basically just reading the line as a string and if there is only one or less : then conditions, else commands... use a for next loop)

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code master
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Posted: 27th May 2006 22:53 Edited at: 27th May 2006 22:56
Quote: "(Basically just reading the line as a string and if there is only one or less : then conditions, else commands... use a for next loop)"



you could do something like this:



Please note, that code is Phseudo(Spelling = ) VB, so you might need to tweak somethings...



Also, you'd have to correct for when 'a' got to the end of the string, then it would try to do 'chars(a+1)' which is invalid...

(Chars = charaters )

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xplosys
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Posted: 27th May 2006 23:23 Edited at: 27th May 2006 23:26
>

Crazy Grandpa
xplosys
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Posted: 27th May 2006 23:29
for a = 0 to len(s)
If a => len(s) then Exit Sub
If s.chars(a) = ":" then
if s.chars(a+1) = "" then ColonAtEnd = true
endif
next a

Crazy Grandpa

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