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3 Dimensional Chat / Sky Sphere Command and 2D on 3D

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Skycap
22
Years of Service
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Joined: 23rd Jan 2003
Location: United States
Posted: 27th Mar 2003 01:40
I haven't seen this anywhere and my "manual" doesn't detail it. I'm trying out DBPro trial version and it says that texture background has been replaced by sky spheres, but it doesn't give that command structure.

Also, forgive me if I missed this, but I've got a 3D matrix going and want a "Status Bar" in 2D at the top of the screen, and also be able to switch to other 2D screens with data and then back to the 3D view. Whenever I use Background, I lose all 2D stuff and when I leave it off, my matrix starts to blur and run when I move the camera. I MUST be missing something simple, right? Help!
GameKit
22
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Joined: 6th Mar 2003
Location: USA, Staring Blankly at a Computer
Posted: 27th Mar 2003 22:48
first of all, the sky spheres are the moveable and more acurate way to make a backdrop for a 3-D game.to make the sky spheres type in

Make Object Sphere [object#],[size of sphere *-1]
Texture Object [object#],[sky texture#]

also to make the 2-D draw in front of the 3-D and still leave the backdrop on, use the sync command set...

sync on
[any other lines of code]
Do
[any other lines of code]
Sync
Loop

this will also speed up your game greatly...
i hope this helps.

MrDuck
22
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Joined: 16th Feb 2003
Location: - Please Select -
Posted: 28th Mar 2003 12:17
Greets...

quote: from Game_Creator
<first of all, the sky spheres are the moveable and more acurate way to make a backdrop for a 3-D game.>

Thanx for the tip...I've been fighting with backdrops for awhile now...and have begun some 3D camera work and matrix manipulations...this tip will definately help allot...

Also...I use 2D along with 3D quite a bit...I haven't used the draw to front/back yet...but will be trying it soon...

Thanx again........

Mr. Duck....

Quack!
(Daffy Duck and the Aflac Duck are no relation)
dvocha
21
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Joined: 15th Jul 2003
Location:
Posted: 16th Jul 2003 16:57
I'm using the demo version of dbp, has anyone noticed a maximum size for sky spheres? When I was trying it out last night I wasn't doing the * -1 bit so of course the texture was on the wrong side to begin with, but trying to make a sphere of size in the thousands (I can't remember if it was around 2500 or 10000 or 50000 or what exactly) the program would run then just quit. It was definetly caused by trying to make a large sphere because commenting out that one line or making it much smaller would run just fine, but large sizes caused the program to load then immediately quit...

Carlitos
21
Years of Service
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Joined: 8th Jul 2003
Location: United States
Posted: 16th Jul 2003 18:34
Hmmmm,
I think that if you just make the sky sphere smaller, all you would have to do is scale everything else smaller, I think that might increase FPS as well.

--carlitos
IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 16th Jul 2003 22:05
There's a limit of 65536 vertexs on objects at the moment. Maybe you blew the limit?
dvocha
21
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Joined: 15th Jul 2003
Location:
Posted: 17th Jul 2003 04:08
This was caused by the texture I was using on the sphere believe it or not... Whenever the sphere came into view the program would close, go figure. Anyway, since I was using just a random test texture I switched to one I made in photoshop and it works fine regardless of size.

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