@Steel,
I've indented the code for you. You really should make this a habit, as you will only be helping yourself in the long run as your programs get longer - the structure becomes immediately apparent with indentation.
Unfortunately, I'm too tired ATM to work out exactly what this code is doing right now, especially without any clues or jpgs to work with, so I'm gonna leave it here tonight.
Still no sense wasting the time spent on indenting ...
Rem Project: Wheel Promotion
Rem Created: 4/6/2006 3:12:41 AM
Rem ***** Main Source File *****
sync rate 0
Set Display Mode 1280, 1024, 32
Start = Timer()
Load Image "Background.jpg", 1
Load Image "Wheel.png", 2
Load Image "Boards.png", 3
Load Image "Logo.png", 4
Load Image "Club.jpg", 5
Load Image "Longboard.jpg", 6
Load sound "clicking.wav",1
Sprite 1,985,800,2
Sprite 2,0,0,1
Sprite 3,0,0,3
Sprite 4,0,160,4
Sprite 5,0,0,5
Sprite 6,0,0,6
offset sprite 1,630,630
Set Sprite Priority 2,0
Set Sprite Priority 1,1
Set Sprite Priority 3,2
Set Sprite Priority 4,2
Do
show sprite 1
show sprite 2
show sprite 3
show sprite 4
hide sprite 5
hide sprite 6
if returnkey()=1
Play sound 1
loop sound 1
while spacekey()=0
show sprite 1
show sprite 2
show sprite 3
show sprite 4
hide sprite 5
hide sprite 6
rotate sprite 1,wrapvalue(sprite angle(1)+(0.2*200))
sync
endwhile
endif
If Spacekey()=1
Stop sound 1
Start = Timer()
endif
if Timer()- Start > 0
While Timer()- Start < 240000
show sprite 1
show sprite 2
show sprite 3
show sprite 4
hide sprite 5
hide sprite 6
If returnkey()=1
Play sound 1
Loop sound 1
while Spacekey()=0
rotate sprite 1,wrapvalue(sprite angle(1)+(0.2*200))
Start = Timer()
sync
If Spacekey()=1
Stop sound 1
Endif
Endwhile
Endif
Endwhile
Endif
If Timer()- Start > 240000
While Timer()- Start < 300000
show sprite 5
hide Sprite 1
hide Sprite 2
hide Sprite 3
hide Sprite 4
if returnkey()=1
Play sound 1
loop sound 1
while spacekey()=0
show sprite 1
show sprite 2
show sprite 3
show sprite 4
hide sprite 5
hide sprite 6
rotate sprite 1,wrapvalue(sprite angle(1)+(0.2*200))
sync
endwhile
endif
If Spacekey()=1 then Start = Timer()
If Spacekey()=1
Stop sound 1
endif
Endwhile
Endif
If Timer()- Start > 300000
While Timer()- Start < 360000
show sprite 6
hide Sprite 5
if returnkey()=1
Play sound 1
loop sound 1
while spacekey()=0
show sprite 1
show sprite 2
show sprite 3
show sprite 4
hide sprite 5
hide sprite 6
rotate sprite 1,wrapvalue(sprite angle(1)+(0.2*200))
Start = Timer()
sync
endwhile
endif
If Spacekey()=1 then Start = Timer()
If Spacekey()=1
Stop sound 1
endif
Endwhile
Endif
If Timer()- Start > 360000
while Timer()- Start < 600000
Hide Sprite 6
Sprite 1,985,800,2
Sprite 2,0,0,1
Sprite 3,0,0,3
Sprite 4,0,160,4
offset sprite 1,630,630
Set Sprite Priority 2,0
Set Sprite Priority 1,1
Set Sprite Priority 3,2
Set Sprite Priority 4,2
if returnkey()=1
Play sound 1
loop sound 1
while spacekey()=0
show sprite 1
show sprite 2
show sprite 3
show sprite 4
hide sprite 5
hide sprite 6
rotate sprite 1,wrapvalue(sprite angle(1)+(0.2*200))
Start = Timer()
sync
endwhile
endif
If Spacekey()=1 then Start = Timer()
If Spacekey()=1
Stop sound 1
endif
Endwhile
Endif
If Timer()- Start > 600000
While Timer()- Start < 660000
show sprite 5
Hide Sprite 1
Hide Sprite 2
Hide Sprite 3
Hide Sprite 4
if returnkey()=1
Play sound 1
loop sound 1
while spacekey()=0
show sprite 1
show sprite 2
show sprite 3
show sprite 4
hide sprite 5
hide sprite 6
rotate sprite 1,wrapvalue(sprite angle(1)+(0.2*200))
Start = Timer()
sync
endwhile
endif
If Spacekey()=1 then Start = Timer()
If Spacekey()=1
Stop sound 1
endif
Endwhile
Endif
If Timer()- Start > 660000
While Timer()- Start > 720000
show sprite 6
Hide Sprite 7
if returnkey()=1
Play sound 1
loop sound 1
while spacekey()=0
show sprite 1
show sprite 2
show sprite 3
show sprite 4
hide sprite 5
hide sprite 6
rotate sprite 1,wrapvalue(sprite angle(1)+(0.2*200))
Start = Timer()
sync
endwhile
endif
If Spacekey()=1 then Start = Timer()
if spacekey()=1
Stop sound 1
endif
Endwhile
Endif
If Timer()- Start > 720000
Sprite 1,985,800,2
Sprite 2,0,0,1
Sprite 3,0,0,3
Sprite 4,0,160,4
offset sprite 1,630,630
Set Sprite Priority 2,0
Set Sprite Priority 1,1
Set Sprite Priority 3,2
Set Sprite Priority 4,2
Hide Sprite 8
Start = Timer()
if returnkey()=1
Play sound 1
loop sound 1
while spacekey()=0
show sprite 1
show sprite 2
show sprite 3
show sprite 4
hide sprite 5
hide sprite 6
rotate sprite 1,wrapvalue(sprite angle(1)+(0.2*200))
sync
endwhile
endif
If Spacekey()=1 then Start = Timer()
If Spacekey()=1
Stop sound 1
endif
Endif
rem make sure to sync outside of the while loop
sync
loop