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FPSC Classic Models and Media / Multiple Texture Maps

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XFS Illusion
18
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Joined: 20th Apr 2006
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Posted: 19th May 2006 21:24
i have this model i created in MAX and converted to X. It has multiple texture maps when i render to texture. From what i've seen in FPE files, one must specify the texture, am i able to specify more than one, if so, how? I'm also having trouble gettin this model to show up once compiled, it shows up on the enity list and i'm able to select it but after compiling i dont see it, i figured these multiple textures MIGHT be why. Any feedback anyone?

Illusion
X-Fleet.net
XFS Illusion
18
Years of Service
User Offline
Joined: 20th Apr 2006
Location:
Posted: 19th May 2006 21:30
For the record, i have managed to export other models from 3ds, as youll see from the screenshot attached here, a model of the Stealth ingame.

Illusion
X-Fleet.net

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Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 19th May 2006 21:48
in the test game with multiple textures its textured,when built game you will have to place all the texture files near the .dbo file in the same folder.

else it wont have multiple textures.

Your signature has been erased by a mod because it was too beatifull to look at...

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