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FPSC Classic Models and Media / how to convert .ms3d to .x

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MT Inc
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: If I\'ll tell ya, I\'ll have to kill ya
Posted: 20th May 2006 15:25
can someone please tell me how to convert .ms3d to .x so i can use it in fpsc

wus up
Diego
18
Years of Service
User Offline
Joined: 26th Feb 2006
Location: Indio, Califorina
Posted: 20th May 2006 15:56 Edited at: 20th May 2006 16:10
So many new people these days...look at the image below. There a tut I made in what 5 sec.

STEP 1. GO TO FILE
STEP 2. CLICK ON EXPORT.
STEP 3. CLICK ON DIRECTX 8.0 FILE

AND CONGRATS YOU EXPORTED A .MS3D TO A .X



any questions...

-Diego

GIR UNIT
User Banned
Posted: 6th Sep 2006 07:18
how do u do it without milkshape

Your signature has been erased by a mod
Deadly Pixel Society
19
Years of Service
User Offline
Joined: 30th Sep 2005
Location:
Posted: 6th Sep 2006 14:32
Quote: "how do u do it without milkshape"


Is this meant to be a joke?

Render & Dismember. Dehumanize Society With A Digital Death Deity.
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 6th Sep 2006 19:39 Edited at: 6th Sep 2006 19:39
accually dont use that .x exporter as it is crap and creates more problems than what it's worth. scroll a little further down and use the 'JT' exporter especially with enemies. Use these settings-


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