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FPSC Classic Models and Media / 2 Weapons i'm working on..

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ReNZor
18
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Joined: 24th Jan 2006
Location: (BE)
Posted: 20th May 2006 22:01 Edited at: 22nd May 2006 01:35
I'm working on a few new models..
Added one more so 3 weapon models

The only thing i have to do is animate them and script them..
The bomb will not be easy i guess





Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 20th May 2006 22:04
Nice, i hope they're under the poly-limit

AE

ReNZor
18
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Joined: 24th Jan 2006
Location: (BE)
Posted: 20th May 2006 22:05
they should be
I always can reduce the polys
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 20th May 2006 23:21
Nice models.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 21st May 2006 17:50
Very nice work.


Evil Star
18
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 21st May 2006 19:03
Please, for the love of god release them soon!


ReNZor
18
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Joined: 24th Jan 2006
Location: (BE)
Posted: 21st May 2006 19:46
first i have to figure out how to script them
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 21st May 2006 19:52
whats the polycount? there seems to be too much detail around the grip and the bolts which could be done in the texture...

-Jon


RedCore // www.redcore.uni.cc
KeithC
Senior Moderator
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Joined: 27th Oct 2005
Location: Michigan
Posted: 21st May 2006 20:05
Are you planning on making this a commercial pack?


ReNZor
18
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Joined: 24th Jan 2006
Location: (BE)
Posted: 21st May 2006 20:12 Edited at: 22nd May 2006 00:55
To jon:
- It's easy to adjust the model so that's not a problem

To KeithC:
- No i won't.. It will be free for everyone. I do this just as a amusement when i'm kinda bored. So there is no need to ask money for it.
If you create a game, using my weapons and sell that game, all is fine. Ur allowed to do that . BUT Ur not allowed to put these weapons into a weapon pack or something and ask money for it.
Shark
18
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Joined: 7th May 2006
Location: The world
Posted: 22nd May 2006 01:10
how do you reduce the poly count?
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 22nd May 2006 01:16
Quote: " It's easy to adjust the model so that's not a problem"


i still want to know, because when you reduce the polygons, you reduce the quality, so we may aswell know now, the amount of decrease

-Jon


RedCore // www.redcore.uni.cc
ReNZor
18
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Joined: 24th Jan 2006
Location: (BE)
Posted: 22nd May 2006 01:36 Edited at: 22nd May 2006 01:38
I made a Avtomat Kalashnikova gun aswell this one has less polygons

Me Self
18
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Joined: 7th Mar 2006
Location:
Posted: 22nd May 2006 05:05
try to add more scars on the wooden parts , it would look mor realistic
code master
20
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Joined: 4th Dec 2003
Location: Illinois
Posted: 22nd May 2006 05:43 Edited at: 22nd May 2006 05:44
Quote: "try to add more scars on the wooden parts , it would look mor realistic "


If he did that in 3D, it would kill the poly count. It has to be done with textures.



Weapon Creator EA for sale soon!
http://wc.out-lawz.com
ReNZor
18
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Joined: 24th Jan 2006
Location: (BE)
Posted: 22nd May 2006 11:18
Sunday213

It's just a raw render. I have a complete texture for it. No worrys

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