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FPSC Classic Scripts / Characters through walls

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Evil Star
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 21st May 2006 16:38
Is it possible to make a character walk through a wall? Any help will be very much appeciated


xplosys
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Playing: FPSC Multiplayer Games
Posted: 21st May 2006 17:14
Characters will walk through false walls, but I have not seen a script to make them walk through real walls.

Crazy Grandpa
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Location: England, Colchester
Posted: 21st May 2006 17:18
Thats all I needed to know, THANKS!


Butter fingers
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Location: Mecca
Posted: 21st May 2006 17:32
wait wait, you can make em walk through walls. Check out the skull.fpi in entitybank\ww2\characters
the skull can move through floors and walls, so you could use a modified skull FPI

"Guns for show, knives for a pro."
Evil Star
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Location: England, Colchester
Posted: 21st May 2006 19:10 Edited at: 21st May 2006 19:27
But i'm not a scripter, at all

And if i use a falsewall it crumbles away


Butter fingers
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Posted: 21st May 2006 19:27
I'll have a play later and get back to you. At the moment the problem is that enemies who can walk through walk can walk through floors too. I had this same issue, whilst trying to make a cloaking enemy, who could walk through walls, but they kept poping through the floor unexpectedly.

"Guns for show, knives for a pro."
Evil Star
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Location: England, Colchester
Posted: 21st May 2006 19:28
Hmmmm...


xplosys
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 21st May 2006 19:46
Yeah, you sure don't want your enemies popping through the floor. lol

The false walls are made to crumble. Sorry, I thought you knew that.

Crazy Grandpa
Me Self
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Posted: 22nd May 2006 04:12
if you put the excat scripts on a person the marine/charcter will be waalking in the air
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 22nd May 2006 07:48 Edited at: 22nd May 2006 07:58
I guess this might fall under the term "false wall" but I'll do it anyway.

You can use Signs III to make a wall entity.Then you could turn the collision off by changing the main ai script to this:

===================================================================
;Artificial Intelligence Script

;Header

desc = Instant On

:state=0:state=1,coloff




;End of Script
==================================================================
You should now be able to walk through the wall.
Note:I have not tested this yet.I will here in a few.Since the script will work on other dynamic entities it should work on walls too.

Edit Post:
I tested it and it does work.Also you can check in the FPSC media forum to find my thread on making walls that explode.

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Destiny Bonez
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Location: U.K
Posted: 29th Aug 2006 03:37
Moving walls

Is there a script for pushing a wall to a secret area?

WoJ Bones
FredP
Retired Moderator
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Location: Indiana
Posted: 29th Aug 2006 06:42
You don't need a script.If you make a dynamic wall entity and make it mobile you should be able to walk up and push it.

Destiny Bonez
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Location: U.K
Posted: 30th Aug 2006 02:24
Thank you
FredP

WoJ Bones

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