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FPSC Classic Scripts / Torch light

Author
Message
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Posted: 23rd May 2006 08:51
You guys got any scripts so my torch can have light at end?

thnx alot guys,realy need it for my game

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 23rd May 2006 12:07
*sigh*

Hi there,
At the present time flashlights are not available in FPSC. Nigezu made a working flashlight for the end of a gun, it's okay.

hope this helps


C.O.Z

ps- welcome to the forums

ZOMBIES-THE GAME!!! ps- I gave the demo to my mate and he did'nt sleep for a week
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 23rd May 2006 15:42
We couls use the :



command.Then we need to make the flashlight as a weapon and apply That when you shoot you get ambience 100 and the ammo is the Battery power.

Just something i thought of 2 minutes ago.Maybe someone try's it.

Your signature has been erased by a mod because it was too beatifull to look at...
=adamW=
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location: United Kingdom
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 23rd May 2006 19:45
THERE is one problem,the flashlight will require scripting in FPSC,so i cant help ya out with it.

Your signature has been erased by a mod because it was too beatifull to look at...
Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 24th May 2006 00:04 Edited at: 24th May 2006 00:04
You can have a flashlight.

Found this a while back.

1) Set a Light Bulb in your map.
(2) Set that Light's STATIC MODE to NO
(3) Set the Light's AIMAIN to the following script...

;Artificial Intelligence Script

;Conjured Entertainment
;Happy Birthday Lee

desc = conjuredlight

;Triggers

:state=0:state=1

:state=1:hudreset,hudx=50,hudy=50,hudimage=gamecorehudsconjuredconjuredlight.jpg,hudname=conjuredlight,hudhide=1,hudmake=display,state=2

:state=2,plrusingaction=1:timerstart,state=3
:state=3,plrusingaction=0:timerstart,state=2
:state=3,timergreater=1000,plrusingaction=1:hudshow=conjuredlight,ambience=100,timerstart,state=4
:state=4,plrusingaction=1:timerstart,state=5
:state=5,plrusingaction=0:timerstart,state=4
:state=5,timergreater=1000,plrusingaction=1:ambience=25,hudunshow=conjuredlight,timerstart,state=2


;End of Script


(4) Place the attatched image in the following path...
languagebankenglishgamecorehudsconjuredconjuredlight.jpg

NOTICE: In the script the path appears as...
gamecorehudsconjuredconjuredlight.jpg

Just posted that as an example.

Athlon 3500 - xfx 6800XTreme - 1GB RAM - 200 GB HD
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 24th May 2006 14:25
Is that conjureds fpi?...

xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 24th May 2006 16:13
Yes, that's conjureds. To use it, you'll have to make a transparent hud named conjuredlight.jpg and place it it the proper folder.

Crazy Grandpa

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