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FPSC Classic Models and Media / Creating Entities in Cinema 4D?

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Zilla
18
Years of Service
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Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 24th May 2006 19:56 Edited at: 24th May 2006 20:19
Is anyone interested in a tutorial on how to create entities for fpsc in cinema 4d? If yes, I could post a dummy-proof tutorial with screenshots.

I know that Wehtam_ has written a workflow:
http://forum.thegamecreators.com/?m=forum_view&t=73297&b=24
but he uses two external programs like uv-mapper and milkshape and imports and exports his model several times from one program to the other. It works but even Wehtam_ says:
Quote: "It's a lot of fiddling about i know"


It can be done without external programs (except you must have maxon's bodypaint installed along with cinema 4d). So if you're interested in a standalone cinema 4d solution, drop me a note.

I attached an image (it's actually an in-game screenshots though it looks like the item was pasted afterwards because there are no shadows) of a cinema 4d model I made two years ago and that I prepared in a few minutes for fpsc.

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