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Geek Culture / Demo Limitation Survey

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Kevin Picone
22
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Joined: 27th Aug 2002
Location: Australia
Posted: 26th May 2006 19:27 Edited at: 28th Mar 2011 07:07
Hi all, we're conducting a survey about what limitations the PlayBasic Demo should use.

The options are

1) Trial Should Be for limited time (30days)
2) Trial Should Be for limited time (60days)
3) No time limit period, but have a runtime session limit
4) No time limit or session limits
5) Other (please specify bellow)


Either cast your vote here or jump over to our forum and vote (preferred - you don't have to sign up to vote)
Take me to the POLL (EDIT: This Poll has expired)

Anyway, all feedback is greatly appreciated !

Chris Franklin
19
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Location: UK
Posted: 26th May 2006 19:51 Edited at: 26th May 2006 20:46
It should be able to make proper exe's just it adds a watermark like the dbp demo
and 60days sounds cool
The reason for exporting Exe's = the game might have a better performance e.t.c

Kevin Picone
22
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Location: Australia
Posted: 26th May 2006 21:52 Edited at: 28th Mar 2011 07:07
yeah we've considered that option, but feel it's too easily circumvented.

Chris Franklin
19
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Location: UK
Posted: 26th May 2006 22:19
Well if you hide the watermark file in a hidden directory and give it a real random name like

46pbdemos344344323.jpg


Then it should be safe

David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 26th May 2006 22:25
If the watermark is hardcoded in some way (say, assembly style font/image type things) into the 'stub' part of each exe, it would be quite complicated to remove, assuming you 'garbled' the exe up enough

Quote: "Why would anyone spend that kind of money on rubber jewellery? - Phaelax"
Oneka
20
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Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 26th May 2006 22:31
I say number 2 plus Watermark


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
adr
21
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Joined: 21st May 2003
Location: Job Centre
Posted: 26th May 2006 22:38 Edited at: 26th May 2006 22:39
Quote: "Well if you hide the watermark file in a hidden directory and give it a real random name like 46pbdemos344344323.jpg"




"Security by Obscurity" is one of the worst possible paradigms ever. You may as well not bother.

To answer Kevin's question - one of the problems I always have with time restricted apps (30, 60 days, whatever) is I never have enough time. I install it, and I forget about it, maybe I'm busy. I don't think someone's going to get the full appreciation for what's possible with your product in 30, or even 60 days. I'd go with your stock restrictions (no standalone exe, reduced (sample?) media, and a program size limit) and a 120 day time limit.

Also, be generous with the program size limit

[center]
iv tryed everything!!!!!!!!!! could u please just add The gun and shooting Code thats All!!!!!!!!!
NeX the Fairly Fast Ferret
19
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Location: The Fifth Plane of Oblivion
Posted: 26th May 2006 22:45
How's about a time usage limit? Something like 72 hours straight (and all usage is added up) and then it shuts down.

<OMG></OMG>
NeX, you cant be serious - CattleRustler.
adr
21
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Joined: 21st May 2003
Location: Job Centre
Posted: 26th May 2006 23:01
That's a very good idea actually. I vote for Nex's.

[center]
iv tryed everything!!!!!!!!!! could u please just add The gun and shooting Code thats All!!!!!!!!!
Bahamut
19
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Joined: 4th Nov 2005
Location: Brighton
Posted: 26th May 2006 23:30
One thing to make sure of is to advertise the time limitation of the demo on the page of download. To often, I've downloaded a 30 day trial, finding out the time limit after the install. I hate it when I suddenly realise I'm going on holiday that month so will never get to use the demo for a reasonable amount of time.

Kevin Picone
22
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Joined: 27th Aug 2002
Location: Australia
Posted: 26th May 2006 23:32 Edited at: 28th Mar 2011 07:07
Agreed, that is a nice idea...

Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 26th May 2006 23:41
You could have an auto-shutdown feature in the demo if you go with that idea. I often turn on my compo in the morning, load up DB, play for a half hour then bugger off and leave it on all day. My 72 hours would be used up with me being at the compo for about 10 minutes!

Kevin Picone
22
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Joined: 27th Aug 2002
Location: Australia
Posted: 27th May 2006 09:25 Edited at: 28th Mar 2011 07:08
Fallout,

Yes, since I tend to leave the IDE running constantly also, that might indeed cause a few head aches for others. So If implemented, the usage time would only be logged when your program is compiled & executing. I think that'd be a fairer option.

One of the issues limits. Is that unless the user throws themselves into learning a new language. 30 days just isn't long enough for many people to get a feel, let alone gain any real insight.


Voting

Has anybody tried to vote ? I'm assuming yes, but the board didn't count your vote ?

Drew Cameron
20
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Joined: 30th Jan 2004
Location: Scotland
Posted: 27th May 2006 15:33
You want to make the user dependant on your product, then make them pay for it once they are thouroughly using it etc...

Example: Goldwave - completely functional for like a year. It's so useful, that when the year is up, I will know how to use it, rely on it etc... and will have no quarms about paying for the continued use of it.

Kevin Picone
22
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Joined: 27th Aug 2002
Location: Australia
Posted: 28th May 2006 21:20 Edited at: 28th Mar 2011 07:09
That's kind what i've in mind. Allow unlimited use, but with some limitations. We can't afford to give it away. Most of the incentive to register will come from obsolescence really. But users won't be forced to make a hurried selections as with time limits. Therefore those who enjoy it, will register through need, and those who just want to ticker will still be able too.

Preston C
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Location: Penn State University Park
Posted: 28th May 2006 21:50
Quote: "Has anybody tried to vote ? I'm assuming yes, but the board didn't count your vote ?"


Quote: "Either cast your vote here or jump over to our forum and vote (preferred - you don't have to sign up to vote)"


Quote: "Guests cannot vote "


/shrug

I'll have to second the idea you threw up in the air, 72 hour time limit restricted by compile and execute time.

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Formerly NWC_Omega

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