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FPSC Classic Scripts / Strobe light script

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Hellboy
18
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Joined: 26th May 2006
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Posted: 26th May 2006 20:30
Ok, first of im am a n00b,
i was wandering if it would be posible to make a scripted for a light switch so that when you pressed it the light it was atached to would go on/off very fast until the switch was pressed again. - like in a dark passage to scare the player. - if anyone knows one could the post it here or email it to me @ ALEXMORRIS60@homail.co.uk

Sorry if it sounds stupid.
Any help would be greatfull

Im a n00b to @ This sorry
Natflash Games
18
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Joined: 7th Feb 2006
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Posted: 26th May 2006 22:46 Edited at: 26th May 2006 22:48
OK there is a way to do this built into FPSC, first create a dynamic light(press Y when you select the light). Then choose the light switch entity, set the IFUSED field (by right clicking on the switch) to "Light" or whatever you named the light then when pressed, the light will go on and off like a real light.

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Hellboy
18
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Joined: 26th May 2006
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Posted: 27th May 2006 12:56
Thxs Natflash Games

Im a n00b to @ This sorry
Jiffy
20
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 4th Jun 2006 06:35
Natflash, I don't think that's what he's talking about--he's talking about making the light automatically "flicker" very fast--sort of like if you're in a dark room and you use a light switch to turn it on and off as fast as you can.

I'm sure it's possible through scripting, but you an get something sort of similar by just using changing the "Main" script section to "Light2.fpi". It's not amazing, but it does sort of flicker. If you want to have it use a switch also, do what Natflash says, but don't forget to change the script like I said.


Evil has a new name. Demo out now!

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