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lilgamz
18
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Posted: 27th May 2006 14:36
So I made a dragon, rigged it and got it into the game.

The problem I am having is with the texturing.

Other than trail and error is there some way to find out what something will look like before importing it into the game?

I can put textures on the head for example but it is unpredicable what will happen once its there.

Here are some screenies. Any help would be appreciaited.

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lilgamz
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Posted: 27th May 2006 14:37 Edited at: 27th May 2006 14:38
and a couple of more variations...

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lilgamz
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Posted: 27th May 2006 14:39 Edited at: 27th May 2006 14:39
as can you can see in this one. the mouth and the eyes arene lined up very good.(at all)

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lilgamz
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Posted: 27th May 2006 14:41
and one more of that brown dragon in the fight.

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Spudling
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Posted: 27th May 2006 14:41 Edited at: 27th May 2006 14:42
Sweet dude nice work Does it actually fly?

Was Hi! but Hi! Was gettin a little iritating
lilgamz
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Posted: 27th May 2006 14:50
no. it cant fly, it just does the normal fpsc stuff. its pretty fast though.
lilgamz
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Posted: 30th May 2006 15:44
my newer dragon version that i made for a contest in 3d chat



SpyDaniel
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Posted: 30th May 2006 16:02
Looks very messy, as if you just pulled out all the vertices.



lilgamz
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Posted: 30th May 2006 16:32
Thats right. I pulled out vertices.

Your turn. She us how its done.
SpyDaniel
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Posted: 30th May 2006 16:58
What are you talking about? You want me to make a dragon?



lilgamz
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Posted: 30th May 2006 17:19 Edited at: 30th May 2006 17:23
yeah make a dragon. Or something. And animate it, texture it, and get it in game, so we can see how much better it looks.

All that makes a difference. The game engine doesnt render things nearly as well as 3d max. And when you start animating all kinds of wacky stuff happens. Thats when you start finding weaknesses in your models (inconsistansies) and rigging mistakes.

Come to think of it Ive never seen any of your characters in a game.

Id like to see one.
SpyDaniel
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Posted: 30th May 2006 17:39 Edited at: 30th May 2006 17:40
Here is my dragon.





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Neo Ky
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Posted: 30th May 2006 19:21
higgins if textured good ur dragon would rock!

lilgamz ur dragon's goob but i lil 2 messy


someonerules
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Posted: 31st May 2006 02:23
Well i am SO making a dragon for my game!...or is that stealing your idea? lol

If you "stop and smell the roses" sooner or later you'll inhale a bee
=ChrisB=
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Posted: 31st May 2006 02:43
lilgamez: You and your dragon are gay.
Higgens: That looks more like a toy dianosour if ya ask me...
Pitch
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Posted: 31st May 2006 03:13 Edited at: 31st May 2006 03:14
I prefer toy dinosaurs in my fps games rather than dragons anyways. Good job Higgins.
SpyDaniel
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Posted: 31st May 2006 03:18
I made it about 2 years ago, while I was at college. Its kind of like Charizard, the pokemon.



Jon Fletcher
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Posted: 31st May 2006 03:23
hmm, dragon, thanks for mentioning that, heh heh...


...heh

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
Heckno
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Posted: 31st May 2006 04:32 Edited at: 31st May 2006 06:09
excuse the messy texture, just slapped it on the model to work out the mapping...

Essal
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Posted: 31st May 2006 10:43
Heckno, That looks great

Check out http://www.freewebs.com/lasse-b for free Stuff for FPSC
lilgamz
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Posted: 31st May 2006 20:20 Edited at: 31st May 2006 20:35
yeah heckno, that looks awsome, and damn higgs, yours looks pretty sweet too, I have to give it to you both.

I fixed the texture on the first one its getting closer

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