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FPSC Classic Scripts / Problems with the NEXTMARKER command

Author
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Ri99ers
18
Years of Service
User Offline
Joined: 8th May 2006
Location: UK
Posted: 28th May 2006 17:43
Hi again,

Ok, this time I have a problem with the NEXTMARKER command. I've been using this command to make entity's return to their spawn point. Now sometimes it will work, othertimes not. It especially seems to stop working if I've used the SETTARGET command at any time.
I've tried resetting the marker and dropping a fresh one every time the entity returns, but that makes no difference either.
Has anyone else had problems with this command? And if so, has anyone found a workaround?

Ri99ers.
Ri99ers
18
Years of Service
User Offline
Joined: 8th May 2006
Location: UK
Posted: 29th May 2006 00:28
Ok, as it seems nobody can help me on this particular point, I'll throw another question into the mix.
I think the problem with NEXTMARKER lies somewhere within the entity's internal targeting system, so with that in mind, does anybody know how I can use the SETTARGET command to target the marker, not the player?
Can I use SETTARGET=x? And does anyone know what variables x can be?

Ri99ers.
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 30th May 2006 01:58
I think it is your script... and patience is a virtue...

Haven't used the marker commands that much, we have waypoints, and they tend to work.

Marker does not appearantly use ANYTHING that settarget does, but movetotarget activates the mover and takes it away from marker.

Also, pathfinding is not the greatest... so, possible errors there.

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.

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