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crow34
19
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Joined: 22nd Jul 2005
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Posted: 31st May 2006 00:42 Edited at: 31st May 2006 00:46
ok as i am learning uv mapping i thought i give away some of my first attempts for free

so first here is the untextured model

i am using bond1 uv mapping tutorial on this forum

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crow34
19
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Joined: 22nd Jul 2005
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Posted: 31st May 2006 00:43
here is the textured version there are some uv mapping errors but i will provided everything needed to sort them out if one of you guys wants to have go at correcting them

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crow34
19
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Posted: 31st May 2006 00:44
here the model

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Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 31st May 2006 00:48
great work crow, although i think if i went up to it and poked it, it would fall on its back balance looks strange, but some very nice modelling

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
crow34
19
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Posted: 31st May 2006 00:50
thanks jon this model really is just a learning experience as i learn to uv map

but i suppose with a proper uv mapped texture it could be used as scenery a static model in game
Jon Fletcher
19
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Location: Taunton, UK
Posted: 31st May 2006 00:56
yeh, i see you are using some splines those things are a lifesaver

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
Heckno
20
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 31st May 2006 05:15
looks great, how many polys - guessing 9K.....
brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 31st May 2006 15:54 Edited at: 31st May 2006 21:15
@Jon

Yes, a little strange but the heavy chainguns probably keepes it balanced. If it was in reality of course.
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 31st May 2006 18:15
Its really nice dude. looks a bit like the mech out of Robocop.

It looks like the UV map on the shark fin bit is too small, and its getting stretched

"Guns for show, knives for a pro."
Essal
18
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Location: inside your webcam, watching YOU.
Posted: 1st Jun 2006 00:28
NICE:!P (capsoff)

Check out http://www.freewebs.com/lasse-b for free Stuff for FPSC
KIWIDOGGIE
18
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Location: Lost in BF2
Posted: 1st Jun 2006 02:48
Keep up the good work
sk8ter boy
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Location: Suomi Finland/ Roskis
Posted: 2nd Jun 2006 21:13
it looks cool i think
KIWIDOGGIE
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Location: Lost in BF2
Posted: 12th Jun 2006 03:42
your good i half don't even know how to get to the uv mapping in 3dsmax

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