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FPSC Classic Models and Media / Trouble Importing Entities

Author
Message
Raist
18
Years of Service
User Offline
Joined: 30th May 2006
Location:
Posted: 31st May 2006 00:58
Okay for the record I just downloaded this recently and know very little so i might sound nubish ~_~. I downloaded FPS Creator Entity Maker, and watched all the videos. My first import was a success. A simple barrel i made from 3ds max imported prefectly. However, I want to import a car that uses more than one .tga file for mapping. In the program, is there a way to designate more than one tga file; or maybe another way to do that? Please help.
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 31st May 2006 02:07
when it comes to defining the texture name, enter nothing at all, this allows the model use its own texture paths

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm

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