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FPSC Classic Scripts / how do i make an IED?

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rgalibaba
18
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Joined: 22nd Apr 2006
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Posted: 31st May 2006 01:39
how do i make an IED?
Les Horribres
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Location: My Name is... Merry
Posted: 31st May 2006 01:40 Edited at: 31st May 2006 01:41
Do you mean IDE?

Programming helps... apart from that... don't know. Need to look up IDE again.

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
rgalibaba
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Posted: 4th Jun 2006 18:50
no, Improvised exposive device IED
Silvester
18
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Location: Netherlands
Posted: 4th Jun 2006 19:07
Exploding stuff aint realy possible since FPSC has no particle system.

Les Horribres
19
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Location: My Name is... Merry
Posted: 4th Jun 2006 19:54
Master Mind... WTF? FPSC Uses decals and splits models. What does a particle system have to do with anything?

I think just turn physics on, set explodable to yes, and set strength to 1 and set physics wieght to a high number.

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
Silvester
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Location: Netherlands
Posted: 4th Jun 2006 22:59
i mean it cant have HUGE explosions that blows "Fake" stuff into particels.

lilgamz
18
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Posted: 5th Jun 2006 00:02
Just use old artillery shells.

Les Horribres
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 5th Jun 2006 01:14
lil, can we not streach the thread with images?

And Mastermind, FPSC can break apart models, why do you want some low tech particle effect for that? although a professional particle effect would be nice.

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
Me Self
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Posted: 5th Jun 2006 06:41
What are you guys talking about exploding things with a blast? in other words like a barrel filled with explsosives ?
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 5th Jun 2006 22:05
what you can do is take an object place it somewhere on your map. place a trigger zone and set it so when player enters area the object will explode. or you could set a trigger that will allow the fire decal to appear over the top of the origional onject and also place a hurt zone in the same block so it gives the appearance of an explosion. I know it is cheap but atleast it is a way to do it.

RF

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rgalibaba
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Joined: 22nd Apr 2006
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Posted: 6th Jun 2006 22:57
thanks everyone

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