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FPSC Classic Scripts / health bars for u and enemys

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MR useless
18
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Joined: 30th May 2006
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Posted: 31st May 2006 20:09
i know in dak basic there a code to make heath bars, but how can i aply it to me and my enemys in fpsc
flashing snall
19
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Joined: 8th Oct 2005
Location: Boston
Posted: 31st May 2006 21:41
WOA, theres a code in dark basic, i know this is off topic, but what the heck is it
?!?!

dont assume cause ull make an ass out of you and me!
Conjured Entertainment
AGK Developer
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 1st Jun 2006 05:00 Edited at: 1st Jun 2006 05:00
You would create an FPI Script that would change a HUD depending on the player's health level.


Don't forget to visit Conjured Entertainment
MR useless
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Posted: 1st Jun 2006 07:08
ok slow down and step me through it/ are it least give me a direction,
MR useless
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Posted: 1st Jun 2006 07:11
heres you helth bar for db
MR useless
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Posted: 1st Jun 2006 07:57
off topic but i thought that i might shere that i have break through on my ali script, i have an enemy script that makes him aim at the enemy but i just cant get him to shoot any sugestuns
Disturbing 13
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Location: Murder Capital of the World
Posted: 1st Jun 2006 11:25 Edited at: 1st Jun 2006 11:31
Quote: "ok slow down and step me through it/ are it least give me a direction,"

indeed, I tried useing someones script for activateing the "heads" provided with FPSc, but it does not work, or the instructions for implementation aren't clear. if I could get this to work then I could just change the artwork to my likeing. Has anyone else gotten these "heads" working?
I get the "head" to display, but it doesn't change.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
Seth Black
FPSC Reloaded TGC Backer
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 2nd Jun 2006 08:42
@Disturbing 13,

Greetings. Download this attached .fpi file. It should work fine. I've had good luck using it with my own heads, in the past. Make sure that you use the default file names for the heads. You may need to change the path in the .fpi, so that it points to gamecore/huds.

Hope this helps.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

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Disturbing 13
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Location: Murder Capital of the World
Posted: 2nd Jun 2006 09:03
Thanks but plase tell me how do you implement this fpi. I thought i did it right with a trigger zone but instead got this-

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.

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Disturbing 13
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Posted: 2nd Jun 2006 09:14
Once again I tried to edit my post and was unable to, so I must double post right after I posted, but just informing you that all the original artwork is in the correct spots. I am not familiar with script implementation aside from clicking on an entity and assigning it there. So could you tell me how to get it working propperly. What I did was obviously wrong. Thanks.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
Disturbing 13
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Posted: 2nd Jun 2006 13:40
-Repeat-offense by apollo-(luckily I copied before trying to post)

EDIT-OK, I think I know where this is supposed to go now, and I followed the instructions about copying the head artwork into the propper directory, but when I run the compiled game (wich is where I am making these changes) I get absolutely no hud, plus errors/crashes when I reach the first winzone. Could you show me the relevant part that I should put in the setuplevel.fpi and what part I should cover (if any)? I would still like the lives and possibly the numeric health (numeric health not super important) as well as the weapon and ammo to still remain there as well as haveing the changeing head pictures for health.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
Disturbing 13
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Posted: 2nd Jun 2006 23:51
Ok, Thanks for your help, I got it working, but I can't believe you didn't put the slashes in for directing the artwork. To a non scripter it's a bit misleading. I though I was doing something wrong. For those who want to do this, here are REAL step by step instructions. At the top of your languagebank/english/gamebank/(your project here)/setuplevel.fpi, of your compiled level(in FPS Creator\MyGames) skip a space right under-
:state=0:ambience..... in setup level stats, then paste this-


Then go down and under the -
; Main Game
:state=1,escapekeypressed=1:pausegame,state=2

skip a space and paste this-



Make sure that the propper head picutres are in the correct directory wich is- gamecore/huds I will attatch an example one, but remember, just add the 2 sections don't copy this one per say, as the setup level stats and other info may be different.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.

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Les Horribres
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Joined: 20th Nov 2005
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Posted: 3rd Jun 2006 00:34
It isn't his, it is habatars, and TGC removes slashes from posts [after edit] Please don't quad post...

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
Disturbing 13
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Location: Murder Capital of the World
Posted: 3rd Jun 2006 05:47 Edited at: 3rd Jun 2006 05:55
If you read the beginning of my posts you would see I am haveing trouble with the forums and can't edit-see attatchment,
Quote: "Once again I tried to edit my post and was unable to, so I must double post right after I posted"

Quote: "-Repeat-offense by apollo-(luckily I copied before trying to post)"


for what I get- You of all people should know I wouldn't quad post if I didn't have to; Why would I give the lifeless scum something to flame me about on purpose? Plus the fpi was a direct download that contained slashes elsewhere just not where they needed to be. My main point was for some reason noone would explain where to put this script or how to implement it. Remember , not all of us are scripters and are familiar with every script we find on these boards. I tried putting it in the scripts bank and thought I had to use a trigger to activate it. In no way am I not appreciative of the help, I just wish people would explain things a bit better. Slapping an attatchment up there with no explaination is kinda counterproductive. No offence was meant. I only offend the offenders.

EDIT- I see while the forum was down they fixed the problem.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.

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Les Horribres
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Posted: 3rd Jun 2006 08:00
I read the 'repeat offense' (didn't understand it) but typically skim to see if the problem had been solved a/o there was another. I foundout later that day about the edit however I forgot about this post.

Yeah, somepeople forget that others need to know more... crowd glares at merry... WHAT?

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
MR useless
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Posted: 4th Jun 2006 05:21
i k thes post went from health bars to somthing else

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