ok, Sphelx, try this out, the code below will create a simple MenuBar for you,
all you and then save as a bitmap "MenuSystem.bmp", so you can just call it from within your code (Load Bitmap "MenuSystem.bmp",1) or whatever.
If you use/modify my BoundingBox code to suit your needs you should be able to write a GUI in no time.
CreateMenuBar:
ink rgb(200,200,200),rgb(192,192,192)
rem Top toolbar
box 0,0,screen width()-1,40
rem Left border
line 0,15,0,screen height()-1
rem Right border
line screen width()-1,15,screen width()-1,screen height()-1
rem Bottom Toolbar
box 0,screen height()-16,screen width()-1,screen height()-1
ink rgb(128,128,128),rgb(200,200,200)
line 0,20,screen width()-1,20
ink rgb(255,255,255),rgb(200,200,200)
line 0,21,screen width()-1,21
ink 0,rgb(200,200,200)
set text opaque
rem Create Menu Options
text 20,0,"File"
text 60,0,"Edit"
text 100,0,"View"
text screen width()-40,0,"Help"
get image 1,0,0,screen width(),screen height()
save image "MenuSystem.bmp",1
return
Do not anticipate the outcome of the engagement, let nature take it's course, and your tools will strike at the right moment - from "Tao of Jeet Kune Do" by Bruce Lee