Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / fpsc animations

Author
Message
lilgamz
18
Years of Service
User Offline
Joined: 10th Mar 2006
Location:
Posted: 8th Jun 2006 23:02
I know it must be in the manual somewhere, but it there a listing for the frames in the FPSC animation?

For example frame 240 to 257 walk...
x to y throw right...

etc.
Jiffy
20
Years of Service
User Offline
Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 9th Jun 2006 14:53
Curiously, do you need the frame numbers specifically, or will the animation numbers do? Because if you're only doing scripting, you only need the animation numbers ("animate=x"), which can be found on page 88 (44 with the "doubled-up" layout). If you need the frame numbers, you could work backwards and take those animation numbers and look in a character's .FPE and denote what frames go with which animation.


Evil has a new name. Demo out now!
AsPiEs
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: CURITIBA - BRAZIL
Posted: 9th Jun 2006 15:15
Hi Jiffy

You if you can help me, you have an object livened up with 24 frames in 3DMax, as I make to more export the object the animation to the FPSCreator, you are using plugin PANDAX to make this, more this not giving certain, already I tried to add inside of archive FPE in the place where she says of the animation more nothing happens.

Thanks !
lilgamz
18
Years of Service
User Offline
Joined: 10th Mar 2006
Location:
Posted: 9th Jun 2006 16:03
I would be curious in seeing the the whole animation list.

There are a ton of motions that dont get used and it would be interesting to try to script for them or to try to use them in some way.

I could do it by hand I spose but they are so professional it would be a shame to ruin the action by guessing at keyframe numbers.
stairs scene
20
Years of Service
User Offline
Joined: 23rd Nov 2003
Location:
Posted: 9th Jun 2006 19:47
Someone can help me to export a character from TrueSapace into FPSCreator?
I even dont'know yet how set up the animations key frame too
I didn't see in anywhere about this.
Daniel

Stairs scene interation without matrix

Attachments

Login to view attachments
from gspace to FPSC
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location:
Posted: 13th Jul 2006 07:38
Yes!We really needs that list of frames to FPSC animation
Dan

Daniel
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 13th Jul 2006 07:48
The frame info is in the character's fpe file, just open the file with notepad.

Use this along with the animation INDEX information located in the FPSC owner's manual. It's all there.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 13th Jul 2006 15:25
couldn't have said it better myself!

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
from gspace to FPSC
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location:
Posted: 15th Jul 2006 01:04
Bond1, can you show to us the animation INDEX information located in the FPSC owner's manual??
You can make a Printscreen of that list
Thanks

Daniel
from gspace to FPSC
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location:
Posted: 15th Jul 2006 01:05
animation INDEX information located in the FPSC owner's manual????
Sure!I never see that yet!

Daniel

Login to post a reply

Server time is: 2024-11-17 16:45:39
Your offset time is: 2024-11-17 16:45:39