Ok this is where Uman helped me so I will pass on the knowlage to others as needed.
Ok first thing-
1. open the file in fragmotion, and make sure all the animations are correct and that nothing looks "off". Plus make sure that the charicter is at a 0.0,0 coordinated (centered with the feet not going below the grid)
2. export as a .ms3d file.
3.open it in Milkshape and once again check to make sure the animations and what not are good and the model does not sink below the grid in the 3d view.
4.Export the model useing the "JT" exporter near the bottom of the exporting options. Use the settings that will be included in the picture attatched. Make sure the propper boxes are checked and the settings you see here are changed such as "position scaleing", "Format", "animation time factor", and remameing the "animation set name" to Anim-1.
5. export and test. I always test with a "commando rifle" just because it has a scope and I can test if the hit area is working. When you test whether the model shows up correctly or not there will be a shadow where it should be. Use the "commando rifle" to zoom in on that spot and see if you have a miniscule version of your model, If so you will have to export the model again from Milkshape only in the "position scaleing" box, raise the number and continue testing.Keep raiseing the number and exporting and testing till the model is the correct size. you don't want to alter the scale via fpi because sometimes it screws up the hit area; meaning the original hit area will be the only place you will be able to cause damage, wich by the time you get the correct scale will be between the entitys feet. Give that a go and let us know your results.
EDIT- Never use the Direct x8.0 exporter from milkshape, only use the JT exporter.
JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.