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REDGA
18
Years of Service
User Offline
Joined: 1st Jan 2006
Location:
Posted: 11th Jun 2006 17:47
is there any way to make a sound zone play a playlist insted of one song at a time
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 11th Jun 2006 18:24
Since you only can have one timer in each level, it is hard to make the songs play after a designated time. I recommend you to play one song at a time i.e. when the player is within a distance to a entitie.
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 11th Jun 2006 18:42
Would be cool.

Like the player is in distance 300 of enemy then battle music appears.enemy dead,battle music fades out and normal music starts again.

NEW e-Drome Productions site!!!
http://e-dromeproductions.cv.vc/
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 11th Jun 2006 18:51
Yes, like in Coded Arms to PSP.
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 11th Jun 2006 19:07
or Prince Of Persia.

but it would require to adapt Every single AI script.

NEW e-Drome Productions site!!!
http://e-dromeproductions.cv.vc/
MR useless
18
Years of Service
User Offline
Joined: 30th May 2006
Location:
Posted: 12th Jun 2006 21:26
the engeine would not be abale to suport a playlist, if you had a super comp it would be lags vill, if you have an alright comp you would never get framerate over 8, and if you have a pice of poor, well if you do have one you probly already can figure out what will happen

tird of the same boring games, well then buy a cocon game and elemanate your bordem
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 12th Jun 2006 21:30
Here's how I scroll through a list of songs using the Enter key.
Place a Dynamic Entity (perhaps a Radio).
Make sure it's Dynamic by setting the STATIC MODE to NO.
Set it's AIMAIN to this script...



As you can see, I made a User Folder in the Audiobank and placed my songs there.
You can add as many songs as you like, just follow the format.


Don't forget to visit Conjured Entertainment
MR useless
18
Years of Service
User Offline
Joined: 30th May 2006
Location:
Posted: 12th Jun 2006 21:33
seem to be one problem..
(your only going to here the music when your near the object..

other wise geat script

tird of the same boring games, well then buy a cocon game and elemanate your bordem
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 12th Jun 2006 21:42 Edited at: 12th Jun 2006 22:11
Quote: "seem to be one problem..
(your only going to here the music when your near the object.. "


Who says?

You didn't try it did you?

I said this is how I do it, not this is how you want it to work.
He never mentioned distance either, he suggested using a sound zone but that isn't necessary.
But if you insist, then use the Sound Zone instead of the radio and change state=0 to this...

:state=0,plrwithinzone=1:state=1

Then add this...

:plrwithinzone=0:state=0

Now, your sound zone triggers it.
If you want the music to stop when you leave the Zone (but i don't know why) then use this...

:plrwithinzone=0:music=audiobankusersilence.wav,state=0

...instead of the line above.

If you want to add a HUD to display instructions, then feel free to do so.
I was trying to show him how to do it himself, not write it for him.


Don't forget to visit Conjured Entertainment

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