Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Play sound when I push [ENTER] on an entity ?

Author
Message
Anthrax
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: French Black Hole
Posted: 11th Jun 2006 21:00
Hi everybody,

I'm looking fair a script that can play a sound when I'm near an entity, when I push the ENTER key ?

Thanks for help
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 11th Jun 2006 21:19 Edited at: 11th Jun 2006 21:19
This should work.

Anthrax
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: French Black Hole
Posted: 11th Jun 2006 21:25
Thanks, but doesn't work but thanks you very much for helping !
Anthrax
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: French Black Hole
Posted: 11th Jun 2006 21:29
I have just to copy the code into pad and save as .fpi ?

Because I do that but didn't work as I said.
Essal
18
Years of Service
User Offline
Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 11th Jun 2006 23:39
you need to write the name of your audio file(and the path I think) instead of
Quote: "audiobankblahblah.wav"


Check out http://www.freewebs.com/lasse-b for free Stuff for FPSC
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 12th Jun 2006 00:11
My bad again.
Anthrax
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: French Black Hole
Posted: 12th Jun 2006 09:11
Good morning all,

Don't work again , in fact I would like the same script that dooruse.fpi but instead of open the door, the script play a sound, and if it's possible, for all entity (bed, table, watercloset...)

Thanks you very much for helping !!!
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 26th Jun 2006 20:15


Dont forget to visit my website for scripts!
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 26th Jun 2006 20:26
variation of the same script...

try selecting the sound from the DYNAMIC entity (NOT A ZONE) and using a $0 (or is it 0$?)

Your Mod was deleted by the Government.
One can only know so much, only comprehend the world to a point. After that we exist as impressionable beings. Doing nothing, being nothing, forever nothing.
Imp Eclipse SD
19
Years of Service
User Offline
Joined: 12th Aug 2005
Location:
Posted: 27th Jun 2006 04:54
somthing that i did once, i wanted you to be able to go up to a phone and press enter and hear the messages. all i did was hid a small switch inside the table and set the sound file for the switch to the recording, its simple and easy way to do it if you have a place you can hid a switch.
Tom0001
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 28th Jun 2006 01:41
It won't work because you won't:
a) Put the correct path in the audiobank= section
b) Not applying it to the entity correctly

Tom

Login to post a reply

Server time is: 2024-11-25 23:06:16
Your offset time is: 2024-11-25 23:06:16