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Newcomers DBPro Corner / Limb Collision with objects

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Dextro
19
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Joined: 26th Feb 2005
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Posted: 11th Jun 2006 23:48
Hi.
I'm trying to make a FPs in which the only way to kill a baddie is by shooting him in the head.
I wondered if there was a way to detect a collision using an object and a specific object's limb (i.e the head).
Pincho Paxton
21
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Posted: 12th Jun 2006 00:11
Just put a collision box inside the head.

Dextro
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Posted: 12th Jun 2006 00:39
wouldn't it be slow taking into account that there may be over 50+ baddies on the scene?
Pincho Paxton
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Posted: 12th Jun 2006 00:41
Not if you code it only to check for a collision in front of the gun.

Dextro
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Posted: 12th Jun 2006 01:27
Any ideas on how to make an accurate col. box for a head?

Doesn't seems to work. I'm trying to make a box arround a character's head.
Pincho Paxton
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Posted: 12th Jun 2006 02:09 Edited at: 12th Jun 2006 02:10
You need it inside the head. Collision always works best that way. If your head was skimmed by a bullet, it might not kill you anyway, especially if you include the ears. Fit a cube inside the head, and make the player shoot more accurately. It's not to hide the cube, you can always make the cube invisible, it's just to make the game more realistic.

Anyway, size wise, you can just keep changing the size until it fits. You don't have to do any fancy calculations.

Dextro
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Joined: 26th Feb 2005
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Posted: 12th Jun 2006 02:20 Edited at: 12th Jun 2006 03:19
Uhm,
cannot understand the parameters of the make object collision box;
If anyone wopuld be so kind to explain the mto me, I'll be cery grateful.

Edit:
Nvm, just figured it out.

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