I'm sure there's an easy way to solve this problem so I'm going to ask before going to long lengths to get it to work. I have a 5,000 radius skysphere that I want to texture map with a 256*256 texture, if I just do "Texture Object" then the texture becomes distorted and really large, I can manually make the texture larger in a paint program and it comes out nice and clear but I don't want to waste a lot of hard drive space with a large texture.
I had the impression that "SET OBJECT TEXTURE" to 0 would repeat the texture on the skysphere over and over without distorting it but alas.
"Computers are useless they can only give you answers."